Info: '*No graphics frills (lose special effects)'
23:
Bounds: x1=53, y1=329, x2=70, y2=347
Type: 8
Info: '2_0'
24:
Bounds: x1=72, y1=325, x2=359, y2=341
Type: -120
Info: '*Show room descriptions more than once'
25:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_716'
26:
Bounds: x1=53, y1=349, x2=70, y2=367
Type: 8
Info: '2_0'
27:
Bounds: x1=72, y1=345, x2=378, y2=360
Type: -120
Info: '*Never show instant help'
28:
Bounds: x1=53, y1=369, x2=70, y2=387
Type: 8
Info: '2_0'
29:
Bounds: x1=72, y1=365, x2=412, y2=381
Type: -120
Info: '*Reset instant help (all help windows will reappear)'
30:
Bounds: x1=54, y1=181, x2=236, y2=198
Type: -120
Info: '~Game speed:'
31:
Bounds: x1=69, y1=202, x2=86, y2=220
Type: 8
Info: '2_0'
32:
Bounds: x1=88, y1=200, x2=141, y2=216
Type: -120
Info: '*Fast'
33:
Bounds: x1=161, y1=202, x2=178, y2=220
Type: 8
Info: '2_0'
34:
Bounds: x1=180, y1=200, x2=233, y2=216
Type: -120
Info: '*Medium'
35:
Bounds: x1=263, y1=202, x2=280, y2=220
Type: 8
Info: '2_0'
36:
Bounds: x1=282, y1=200, x2=335, y2=216
Type: -120
Info: '*Slow'
37:
Bounds: x1=53, y1=389, x2=70, y2=407
Type: 8
Info: '2_0'
38:
Bounds: x1=72, y1=385, x2=424, y2=401
Type: -120
Info: '*Make game easier (monsters much weaker)'
39:
Bounds: x1=53, y1=409, x2=70, y2=427
Type: 8
Info: '2_0'
40:
Bounds: x1=72, y1=405, x2=412, y2=421
Type: -120
Info: '*Fewer wandering monsters'
41:
Bounds: x1=54, y1=221, x2=236, y2=238
Type: -120
Info: '~For older machines:'
42:
Bounds: x1=53, y1=264, x2=70, y2=282
Type: 8
Info: '2_0'
43:
Bounds: x1=72, y1=259, x2=407, y2=275
Type: -120
Info: '*Turn off terrain animation'
44:
Bounds: x1=53, y1=284, x2=70, y2=302
Type: 8
Info: '2_0'
45:
Bounds: x1=72, y1=279, x2=407, y2=295
Type: -120
Info: '*Turn off frills on shore'
DITL_1098.txt
Items: (83 entries)
0:
Bounds: x1=579, y1=164, x2=637, y2=184
Type: 4
Info: 'Button'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_712'
2:
Bounds: x1=54, y1=6, x2=195, y2=24
Type: -120
Info: '~Select a Spell:'
3:
Bounds: x1=10, y1=81, x2=68, y2=101
Type: -120
Info: '0_11'
4:
Bounds: x1=10, y1=105, x2=68, y2=125
Type: -120
Info: '0_12'
5:
Bounds: x1=10, y1=129, x2=68, y2=149
Type: -120
Info: '0_13'
6:
Bounds: x1=10, y1=153, x2=68, y2=173
Type: -120
Info: '0_14'
7:
Bounds: x1=10, y1=177, x2=68, y2=197
Type: -120
Info: '0_15'
8:
Bounds: x1=10, y1=201, x2=68, y2=221
Type: -120
Info: '0_16'
9:
Bounds: x1=235, y1=82, x2=258, y2=105
Type: -120
Info: '0_35'
10:
Bounds: x1=235, y1=106, x2=258, y2=129
Type: -120
Info: '0_36'
11:
Bounds: x1=235, y1=130, x2=258, y2=153
Type: -120
Info: '0_37'
12:
Bounds: x1=235, y1=154, x2=258, y2=177
Type: -120
Info: '0_38'
13:
Bounds: x1=235, y1=178, x2=258, y2=201
Type: -120
Info: '0_39'
14:
Bounds: x1=235, y1=202, x2=258, y2=225
Type: -120
Info: '0_40'
15:
Bounds: x1=389, y1=394, x2=452, y2=419
Type: -120
Info: '0_5'
16:
Bounds: x1=459, y1=394, x2=522, y2=419
Type: -120
Info: '1_17'
17:
Bounds: x1=88, y1=84, x2=210, y2=100
Type: -120
Info: ''
18:
Bounds: x1=88, y1=108, x2=210, y2=124
Type: -120
Info: ''
19:
Bounds: x1=88, y1=132, x2=210, y2=148
Type: -120
Info: ''
20:
Bounds: x1=88, y1=156, x2=210, y2=172
Type: -120
Info: ''
21:
Bounds: x1=88, y1=180, x2=210, y2=196
Type: -120
Info: ''
22:
Bounds: x1=88, y1=204, x2=210, y2=220
Type: -120
Info: ''
23:
Bounds: x1=265, y1=85, x2=297, y2=101
Type: -120
Info: ''
24:
Bounds: x1=265, y1=109, x2=297, y2=125
Type: -120
Info: ''
25:
Bounds: x1=265, y1=133, x2=297, y2=149
Type: -120
Info: ''
26:
Bounds: x1=265, y1=156, x2=297, y2=172
Type: -120
Info: ''
27:
Bounds: x1=265, y1=181, x2=297, y2=197
Type: -120
Info: ''
28:
Bounds: x1=265, y1=205, x2=297, y2=221
Type: -120
Info: ''
29:
Bounds: x1=304, y1=85, x2=336, y2=101
Type: -120
Info: ''
30:
Bounds: x1=304, y1=109, x2=336, y2=125
Type: -120
Info: ''
31:
Bounds: x1=304, y1=133, x2=336, y2=149
Type: -120
Info: ''
32:
Bounds: x1=304, y1=156, x2=336, y2=172
Type: -120
Info: ''
33:
Bounds: x1=304, y1=181, x2=336, y2=197
Type: -120
Info: ''
34:
Bounds: x1=304, y1=205, x2=336, y2=221
Type: -120
Info: ''
35:
Bounds: x1=30, y1=400, x2=216, y2=416
Type: -120
Info: '+Pick spell to cast.'
36:
Bounds: x1=114, y1=247, x2=128, y2=257
Type: -120
Info: '2_0'
37:
Bounds: x1=114, y1=261, x2=128, y2=271
Type: -120
Info: '2_0'
38:
Bounds: x1=114, y1=275, x2=128, y2=285
Type: -120
Info: '2_0'
39:
Bounds: x1=114, y1=289, x2=128, y2=299
Type: -120
Info: '2_0'
40:
Bounds: x1=114, y1=303, x2=128, y2=313
Type: -120
Info: '2_0'
41:
Bounds: x1=114, y1=317, x2=128, y2=327
Type: -120
Info: '2_0'
42:
Bounds: x1=114, y1=331, x2=128, y2=341
Type: -120
Info: '2_0'
43:
Bounds: x1=114, y1=345, x2=128, y2=355
Type: -120
Info: '2_0'
44:
Bounds: x1=114, y1=359, x2=128, y2=369
Type: -120
Info: '2_0'
45:
Bounds: x1=114, y1=373, x2=128, y2=383
Type: -120
Info: '2_0'
46:
Bounds: x1=247, y1=247, x2=261, y2=257
Type: -120
Info: '2_0'
47:
Bounds: x1=247, y1=261, x2=261, y2=271
Type: -120
Info: '2_0'
48:
Bounds: x1=247, y1=275, x2=261, y2=285
Type: -120
Info: '2_0'
49:
Bounds: x1=247, y1=289, x2=261, y2=299
Type: -120
Info: '2_0'
50:
Bounds: x1=247, y1=303, x2=261, y2=313
Type: -120
Info: '2_0'
51:
Bounds: x1=247, y1=317, x2=261, y2=327
Type: -120
Info: '2_0'
52:
Bounds: x1=247, y1=331, x2=261, y2=341
Type: -120
Info: '2_0'
53:
Bounds: x1=247, y1=345, x2=261, y2=355
Type: -120
Info: '2_0'
54:
Bounds: x1=247, y1=359, x2=261, y2=369
Type: -120
Info: '2_0'
55:
Bounds: x1=247, y1=373, x2=261, y2=383
Type: -120
Info: '2_0'
56:
Bounds: x1=379, y1=247, x2=393, y2=257
Type: -120
Info: '2_0'
57:
Bounds: x1=379, y1=261, x2=393, y2=271
Type: -120
Info: '2_0'
58:
Bounds: x1=379, y1=275, x2=393, y2=285
Type: -120
Info: '2_0'
59:
Bounds: x1=379, y1=289, x2=393, y2=299
Type: -120
Info: '2_0'
60:
Bounds: x1=379, y1=303, x2=393, y2=313
Type: -120
Info: '2_0'
61:
Bounds: x1=379, y1=317, x2=393, y2=327
Type: -120
Info: '2_0'
62:
Bounds: x1=379, y1=331, x2=393, y2=341
Type: -120
Info: '2_0'
63:
Bounds: x1=379, y1=345, x2=393, y2=355
Type: -120
Info: '2_0'
64:
Bounds: x1=379, y1=359, x2=393, y2=369
Type: -120
Info: '2_0'
65:
Bounds: x1=379, y1=373, x2=393, y2=383
Type: -120
Info: '2_0'
66:
Bounds: x1=508, y1=247, x2=522, y2=257
Type: -120
Info: '2_0'
67:
Bounds: x1=508, y1=261, x2=522, y2=271
Type: -120
Info: '2_0'
68:
Bounds: x1=508, y1=275, x2=522, y2=285
Type: -120
Info: '2_0'
69:
Bounds: x1=508, y1=289, x2=522, y2=299
Type: -120
Info: '2_0'
70:
Bounds: x1=508, y1=303, x2=522, y2=313
Type: -120
Info: '2_0'
71:
Bounds: x1=508, y1=317, x2=522, y2=327
Type: -120
Info: '2_0'
72:
Bounds: x1=508, y1=331, x2=522, y2=341
Type: -120
Info: '2_0'
73:
Bounds: x1=508, y1=345, x2=522, y2=355
Type: -120
Info: '2_0'
74:
Bounds: x1=281, y1=394, x2=383, y2=419
Type: -120
Info: '0_25'
75:
Bounds: x1=9, y1=60, x2=84, y2=76
Type: -120
Info: '~Caster:'
76:
Bounds: x1=209, y1=60, x2=432, y2=76
Type: -120
Info: '~Target: HP: SP: Status:'
77:
Bounds: x1=202, y1=0, x2=492, y2=57
Type: -120
Info: 'Keyboard: Type '1'-'6' to pick caster, Shift-'1' - '6' to select target, 'space' for Other Spells, key by spell to cast spell. Option-click spell name for description.'
78:
Bounds: x1=506, y1=6, x2=523, y2=23
Type: -120
Info: '0_67'
79:
Bounds: x1=10, y1=227, x2=110, y2=243
Type: -120
Info: '*'
80:
Bounds: x1=132, y1=227, x2=232, y2=243
Type: -120
Info: '*'
81:
Bounds: x1=266, y1=227, x2=366, y2=243
Type: -120
Info: '*'
82:
Bounds: x1=396, y1=227, x2=496, y2=243
Type: -120
Info: '*'
DITL_1097.txt
Items: (19 entries)
0:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: 8
Info: '5_724'
1:
Bounds: x1=191, y1=90, x2=203, y2=103
Type: -120
Info: '*'
2:
Bounds: x1=106, y1=30, x2=262, y2=46
Type: -120
Info: '+'
3:
Bounds: x1=133, y1=57, x2=162, y2=72
Type: -120
Info: '+'
4:
Bounds: x1=218, y1=57, x2=263, y2=72
Type: -120
Info: '+'
5:
Bounds: x1=96, y1=83, x2=124, y2=98
Type: -120
Info: '+'
6:
Bounds: x1=21, y1=130, x2=262, y2=218
Type: -120
Info: '='
7:
Bounds: x1=21, y1=250, x2=262, y2=324
Type: -120
Info: '='
8:
Bounds: x1=19, y1=332, x2=82, y2=355
Type: -120
Info: '0_2'
9:
Bounds: x1=82, y1=332, x2=145, y2=355
Type: -120
Info: '0_3'
10:
Bounds: x1=202, y1=332, x2=265, y2=355
Type: -120
Info: '1_0'
11:
Bounds: x1=53, y1=6, x2=187, y2=22
Type: -120
Info: '~Skill Info:'
12:
Bounds: x1=15, y1=57, x2=56, y2=73
Type: -120
Info: '~Cost:'
13:
Bounds: x1=59, y1=57, x2=125, y2=73
Type: -120
Info: '*Skill Pts.:'
14:
Bounds: x1=172, y1=57, x2=211, y2=72
Type: -120
Info: '*Gold:'
15:
Bounds: x1=15, y1=83, x2=88, y2=99
Type: -120
Info: '*Max. Level:'
16:
Bounds: x1=15, y1=106, x2=90, y2=122
Type: -120
Info: '~Description:'
17:
Bounds: x1=16, y1=229, x2=91, y2=245
Type: -120
Info: '~Tips:'
18:
Bounds: x1=53, y1=30, x2=99, y2=46
Type: -120
Info: '*Name:'
DITL_1096.txt
Items: (17 entries)
0:
Bounds: x1=42, y1=318, x2=100, y2=338
Type: 64
Info: 'ó'
1:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_724'
2:
Bounds: x1=55, y1=27, x2=237, y2=43
Type: -120
Info: '+'
3:
Bounds: x1=70, y1=55, x2=237, y2=71
Type: -120
Info: '+'
4:
Bounds: x1=109, y1=80, x2=150, y2=96
Type: -120
Info: '+'
5:
Bounds: x1=215, y1=80, x2=243, y2=96
Type: -120
Info: '+'
6:
Bounds: x1=21, y1=151, x2=262, y2=244
Type: -120
Info: '='
7:
Bounds: x1=201, y1=254, x2=264, y2=277
Type: -120
Info: '1_0'
8:
Bounds: x1=22, y1=254, x2=85, y2=277
Type: -120
Info: '0_2'
9:
Bounds: x1=85, y1=254, x2=149, y2=277
Type: -120
Info: '0_3'
10:
Bounds: x1=73, y1=105, x2=240, y2=122
Type: -120
Info: '+'
11:
Bounds: x1=55, y1=6, x2=138, y2=22
Type: -120
Info: '*Spell Info:'
12:
Bounds: x1=15, y1=55, x2=63, y2=71
Type: -120
Info: '*Name:'
13:
Bounds: x1=15, y1=80, x2=102, y2=96
Type: -120
Info: '*Level/Cost:'
14:
Bounds: x1=156, y1=80, x2=207, y2=96
Type: -120
Info: '*Range:'
15:
Bounds: x1=15, y1=105, x2=64, y2=122
Type: -120
Info: '*When:'
16:
Bounds: x1=15, y1=128, x2=104, y2=144
Type: -120
Info: '~Description:'
DITL_1095_View.txt
Items: (11 entries)
0:
Bounds: x1=484, y1=355, x2=542, y2=375
Type: 4
Info: 'OK'
1:
Bounds: x1=426, y1=386, x2=458, y2=418
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=541, y2=75
Type: -120
Info: 'SCROLLING THE SCREEN - When looking in town or combat, clicking the gray border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: VALUABLE INFO'
5:
Bounds: x1=60, y1=126, x2=543, y2=176
Type: -120
Info: 'For every (about) 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills. '
6:
Bounds: x1=60, y1=76, x2=542, y2=125
Type: -120
Info: 'EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience.'
7:
Bounds: x1=60, y1=177, x2=549, y2=210
Type: -120
Info: 'STORING ITEMS - Should you get too many items to carry, there are 3 places in the game where they can be stored. You only have to find them.'
8:
Bounds: x1=60, y1=211, x2=543, y2=277
Type: -120
Info: 'SAVING MAPS - Your maps are saved in your save files. To stop doing this (and make the save files much smaller) you can turn off Saved Maps on the Preferences screen.HELPFUL HINTS - Many useful tips are available under the 'Library' menu.'
9:
Bounds: x1=60, y1=278, x2=543, y2=313
Type: -120
Info: 'SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it.'
10:
Bounds: x1=60, y1=314, x2=542, y2=348
Type: -120
Info: 'HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise.'
DITL_1094_View.txt
Items: (4 entries)
0:
Bounds: x1=345, y1=132, x2=403, y2=152
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_713'
2:
Bounds: x1=50, y1=6, x2=402, y2=73
Type: -120
Info: 'Suddenly, the Shareware Demon appears! It says "Ahem. Alas, you may not enter this area until the game has been registered." He shrugs apologetically.'
3:
Bounds: x1=50, y1=75, x2=403, y2=124
Type: -120
Info: '"To find out how to perform this blessed act, click on 'Shareware Info' on the title screen." It waves and disappears in a puff of sulphurous smoke.'
DITL_1093_Trap.txt
Items: (4 entries)
0:
Bounds: x1=238, y1=42, x2=296, y2=62
Type: 8
Info: '1_5'
1:
Bounds: x1=169, y1=42, x2=227, y2=62
Type: 8
Info: '0_63'
2:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_702'
3:
Bounds: x1=48, y1=2, x2=296, y2=35
Type: -120
Info: '~This item will be gone forever. Still drop it?'
DITL_1092_View.txt
Items: (10 entries)
0:
Bounds: x1=484, y1=400, x2=542, y2=420
Type: 4
Info: 'OK'
1:
Bounds: x1=425, y1=398, x2=457, y2=430
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=542, y2=92
Type: -120
Info: 'While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. '
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: COMBAT'
5:
Bounds: x1=60, y1=160, x2=543, y2=210
Type: -120
Info: 'During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the 'Active' button, only the currently active PC will act until you press it again.'
6:
Bounds: x1=60, y1=93, x2=543, y2=159
Type: -120
Info: 'When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust.'
7:
Bounds: x1=60, y1=344, x2=542, y2=393
Type: -120
Info: 'When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. '
8:
Bounds: x1=60, y1=211, x2=543, y2=277
Type: -120
Info: 'There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often.'
9:
Bounds: x1=60, y1=278, x2=543, y2=343
Type: -120
Info: 'Equipping armor makes monster's blows do less damage. However, heavy armor makes you less likely to hit. Don't wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit.'
DITL_1091_Trap.txt
Items: (4 entries)
0:
Bounds: x1=244, y1=45, x2=302, y2=65
Type: 8
Info: '1_5'
1:
Bounds: x1=134, y1=45, x2=212, y2=65
Type: 8
Info: '0_78'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_723'
3:
Bounds: x1=53, y1=6, x2=302, y2=37
Type: -120
Info: 'Starting over will delete the current party. Are you sure you want to do this?'
DITL_1090_View.txt
Items: (10 entries)
0:
Bounds: x1=435, y1=384, x2=493, y2=404
Type: 8
Info: '1_63'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_724'
2:
Bounds: x1=63, y1=30, x2=486, y2=94
Type: -120
Info: 'During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab.'
3:
Bounds: x1=53, y1=13, x2=288, y2=29
Type: -120
Info: 'EXILE III HELP: ITEM INFO SCREEN'
4:
Bounds: x1=63, y1=131, x2=346, y2=188
Type: -120
Info: 'Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:'
5:
Bounds: x1=63, y1=274, x2=492, y2=324
Type: -120
Info: 'Items from slain monsters normally appear unidentified. To identify them, take them to a sage (such as Habecker in Fort Emergence). Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.'
6:
Bounds: x1=63, y1=95, x2=487, y2=128
Type: -120
Info: 'Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. '
7:
Bounds: x1=350, y1=136, x2=479, y2=268
Type: -120
Info: '5_1100'
8:
Bounds: x1=63, y1=189, x2=344, y2=273
Type: -120
Info: 'The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them.'
9:
Bounds: x1=63, y1=325, x2=490, y2=375
Type: -120
Info: 'Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.'
DITL_1089_View.txt
Items: (10 entries)
0:
Bounds: x1=438, y1=372, x2=496, y2=392
Type: 4
Info: 'OK'
1:
Bounds: x1=379, y1=366, x2=411, y2=398
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: TALKING AND SHOPS'
5:
Bounds: x1=60, y1=77, x2=484, y2=142
Type: -120
Info: 'In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to: 'look' 'name' 'job'Saying 'bye' ends the conversation. '
6:
Bounds: x1=60, y1=263, x2=496, y2=329
Type: -120
Info: 'Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says "I identify things." ask about 'identify.''
7:
Bounds: x1=60, y1=196, x2=484, y2=261
Type: -120
Info: 'Some people may provide valuable hints about what others know about. For example, if someone says "You should ask Tor about supplies," when you meet Tor 'supplies' should be one of the first things you ask about.'
8:
Bounds: x1=60, y1=144, x2=496, y2=194
Type: -120
Info: 'You can figure out other things to ask the people about by picking words out of what they say. If JimBob says "I love killing Nephilim," 'killing' and 'Nephilim' are likely bets.'
9:
Bounds: x1=60, y1=331, x2=496, y2=365
Type: -120
Info: 'Due to finite memory, people will generally not have more to say about everything they talk about, just the important things.'
DITL_1088_View.txt
Items: (11 entries)
0:
Bounds: x1=442, y1=389, x2=500, y2=409
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_724'
2:
Bounds: x1=60, y1=23, x2=487, y2=51
Type: -120
Info: 'There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level from one to seven.'
3:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: MAGIC'
4:
Bounds: x1=60, y1=52, x2=480, y2=80
Type: -120
Info: 'You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. There are two ways to cast a spell:'
5:
Bounds: x1=60, y1=277, x2=498, y2=331
Type: -120
Info: 'Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after you're through casting spells). |WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!'
6:
Bounds: x1=60, y1=235, x2=498, y2=276
Type: -120
Info: 'You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins.'
7:
Bounds: x1=60, y1=193, x2=496, y2=234
Type: -120
Info: 'When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast).'
8:
Bounds: x1=60, y1=332, x2=500, y2=386
Type: -120
Info: 'Note that spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse.'
9:
Bounds: x1=77, y1=81, x2=474, y2=135
Type: -120
Info: 'SPELL MENUS - The Cast Mage and Cast Priest menus are automatically updated to contain the spells the active PC can cast. To have a PC cast a spell, click on that PC's name to the upper right, and select the spell to cast from these menus.'
10:
Bounds: x1=77, y1=136, x2=475, y2=190
Type: -120
Info: 'SPELL CASTING WINDOW - Press the mage or priest spell button to the lower left (or type 'm' or 'p'). Press the number of the character to cast, the button by the spell, and then the target button by the PC to cast the spell on (if needed).'
DITL_1086_View.txt
Items: (4 entries)
0:
Bounds: x1=246, y1=46, x2=304, y2=66
Type: 8
Info: '1_80'
1:
Bounds: x1=177, y1=46, x2=235, y2=66
Type: 8
Info: '0_79'
2:
Bounds: x1=50, y1=3, x2=304, y2=35
Type: -120
Info: 'You have come to a dock/bridge. Pilot under it or land?'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_302'
DITL_1084_View.txt
Items: (8 entries)
0:
Bounds: x1=471, y1=242, x2=529, y2=262
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_724'
2:
Bounds: x1=50, y1=6, x2=181, y2=24
Type: -120
Info: '~Bugs and Stuff:'
3:
Bounds: x1=50, y1=69, x2=134, y2=82
Type: -120
Info: 'HINTS:'
4:
Bounds: x1=50, y1=129, x2=524, y2=169
Type: -120
Info: 'To order the hint book, click on How To Order on the title screen to get full ordering instructions. Send a check or money order (drawn on a US Bank in US Dollars) to the address given.'
5:
Bounds: x1=50, y1=174, x2=530, y2=239
Type: -120
Info: 'COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the addresses on the About Exile III page. Also, be sure to visit Spiderweb Software's web site: | http://www.spidweb.com'
6:
Bounds: x1=50, y1=26, x2=525, y2=67
Type: -120
Info: 'Alas, though we tried, we probably didn't get all the bugs and typos out of Exile III. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile III page.'
7:
Bounds: x1=50, y1=87, x2=524, y2=128
Type: -120
Info: 'Can't destroy the slimes? Not sure what to do with the Anama? Can't find the northern golem spire? Help's available! The hint book for Exile III is only $8. It has a full walkthru for the game, a detailed map of the world, and much more!'
DITL_1083_View.txt
Items: (7 entries)
0:
Bounds: x1=440, y1=312, x2=498, y2=332
Type: 8
Info: '1_63'
1:
Bounds: x1=50, y1=6, x2=506, y2=22
Type: -120
Info: '~EXILE II: RUINED WORLD b1.0'
2:
Bounds: x1=50, y1=258, x2=503, y2=292
Type: -120
Info: 'Exile III was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C.'
3:
Bounds: x1=50, y1=295, x2=324, y2=313
Type: -120
Info: 'Enjoy playing!'
4:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_716'
5:
Bounds: x1=50, y1=225, x2=505, y2=256
Type: -120
Info: '"Exile III: Ruined World" and Spiderweb Software are trademarks of Spiderweb Software.'
6:
Bounds: x1=50, y1=24, x2=501, y2=88
Type: -120
Info: 'Exile III is still being worked on. So there.'
DITL_1082_View.txt
Items: (9 entries)
0:
Bounds: x1=405, y1=342, x2=463, y2=362
Type: 8
Info: '1_63'
1:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_724'
2:
Bounds: x1=52, y1=12, x2=287, y2=28
Type: -120
Info: 'EXILE III HELP: PARTY STATUS SCREEN'
3:
Bounds: x1=61, y1=29, x2=455, y2=62
Type: -120
Info: 'This area lists the names of your party members, their health and magic points, and two buttons:'
4:
Bounds: x1=61, y1=151, x2=440, y2=167
Type: -120
Info: 'After each PCs name are graphics to show its status:'
5:
Bounds: x1=168, y1=66, x2=243, y2=82
Type: -120
Info: '5_1200'
6:
Bounds: x1=61, y1=102, x2=462, y2=148
Type: -120
Info: 'To have two PCs switch places, click on their switch places buttons. To get a full description of a character, click on the '?' button.'
7:
Bounds: x1=73, y1=173, x2=459, y2=267
Type: -120
Info: '5_1500'
8:
Bounds: x1=61, y1=276, x2=462, y2=341
Type: -120
Info: 'Active PC: The character whose name is in italics is the active character. This is the PC who will cast spells selected from the cast spells menus. and who is shopping in stores. To make a PC active, click on its name or type '1'-'6.'
DITL_1081_View.txt
Items: (9 entries)
0:
Bounds: x1=500, y1=403, x2=558, y2=423
Type: 8
Info: '1_63'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_724'
2:
Bounds: x1=66, y1=26, x2=539, y2=75
Type: -120
Info: 'Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. The buttons on the bottom act as follows:'
3:
Bounds: x1=53, y1=9, x2=288, y2=25
Type: -120
Info: 'EXILE III HELP: COMBAT COMMANDS'
4:
Bounds: x1=66, y1=348, x2=542, y2=397
Type: -120
Info: 'Outdoors, you can only end combat when all foes are dead.In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town.'
5:
Bounds: x1=66, y1=206, x2=541, y2=241
Type: -120
Info: 'Make Active - This either makes only current character active, or switches back to having entire party active.'
6:
Bounds: x1=23, y1=260, x2=280, y2=341
Type: -120
Info: 'Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ...'
7:
Bounds: x1=147, y1=79, x2=467, y2=179
Type: -120
Info: '5_1401'
8:
Bounds: x1=284, y1=242, x2=559, y2=342
Type: -120
Info: '5_1300'
DITL_1080_View.txt
Items: (8 entries)
0:
Bounds: x1=432, y1=388, x2=490, y2=408
Type: 8
Info: '1_63'
1:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_724'
2:
Bounds: x1=62, y1=29, x2=485, y2=77
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The action buttons (and the equivalent keys) are:'
3:
Bounds: x1=52, y1=11, x2=287, y2=27
Type: -120
Info: 'EXILE III HELP: TOWN COMMANDS'
4:
Bounds: x1=61, y1=278, x2=491, y2=326
Type: -120
Info: 'To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it.'
5:
Bounds: x1=61, y1=329, x2=491, y2=380
Type: -120
Info: 'To board a boat, move onto it. To leave it, steer it onto land. You close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them.'
6:
Bounds: x1=61, y1=227, x2=489, y2=276
Type: -120
Info: 'When talking, looking, or using, first click on the appropriate button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view.'
7:
Bounds: x1=107, y1=87, x2=427, y2=187
Type: -120
Info: '5_1402'
DITL_1079_View.txt
Items: (9 entries)
0:
Bounds: x1=424, y1=381, x2=482, y2=401
Type: 8
Info: '1_63'
1:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_724'
2:
Bounds: x1=65, y1=31, x2=487, y2=65
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The buttons on the bottom act as follows:'
3:
Bounds: x1=52, y1=10, x2=287, y2=26
Type: -120
Info: 'EXILE III HELP: OUTDOOR COMMANDS'
4:
Bounds: x1=69, y1=209, x2=486, y2=242
Type: -120
Info: 'To read a sign or search something, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it.'
5:
Bounds: x1=69, y1=292, x2=486, y2=342
Type: -120
Info: 'To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally.'
6:
Bounds: x1=69, y1=343, x2=485, y2=376
Type: -120
Info: 'SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall.'
7:
Bounds: x1=69, y1=243, x2=485, y2=291
Type: -120
Info: 'TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too.'
8:
Bounds: x1=118, y1=78, x2=438, y2=178
Type: -120
Info: '5_1400'
DITL_1078_View.txt
Items: (4 entries)
0:
Bounds: x1=345, y1=101, x2=403, y2=121
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_723'
2:
Bounds: x1=50, y1=6, x2=404, y2=67
Type: -120
Info: 'You have now registered Exile III! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow.'
3:
Bounds: x1=50, y1=68, x2=408, y2=96
Type: -120
Info: 'Please don't pass on or upload this copy of Exile III. Help protect the Shareware Concept!'
DITL_1077_View.txt
Items: (3 entries)
0:
Bounds: x1=247, y1=110, x2=305, y2=130
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_723'
2:
Bounds: x1=50, y1=6, x2=304, y2=102
Type: -120
Info: 'That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn't work, contact Spiderweb Software (at the address on the About Exile III screen).'
DITL_1076_View.txt
Items: (2 entries)
0:
Bounds: x1=168, y1=112, x2=266, y2=132
Type: 4
Info: 'Exit Exile'
1:
Bounds: x1=9, y1=6, x2=264, y2=105
Type: -120
Info: 'Exile III is unable to read one of these files: 'town data', 'outdoor data'. Possibly, one of them is corrupt or not in the Exile III directory. Also, some extension may be making them unreadable by the game.'
DITL_1075.txt
Items: (8 entries)
0:
Bounds: x1=262, y1=191, x2=320, y2=211
Type: 4
Info: 'OK'
1:
Bounds: x1=179, y1=95, x2=254, y2=111
Type: 16
Info: ''
2:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_716'
3:
Bounds: x1=227, y1=123, x2=302, y2=139
Type: -120
Info: '1_63'
4:
Bounds: x1=50, y1=6, x2=306, y2=60
Type: -120
Info: 'REGISTRATION: |To register this copy, enter the key you received after registering into the box below, and hit return.'
5:
Bounds: x1=50, y1=95, x2=164, y2=113
Type: -120
Info: 'Enter key here:'
6:
Bounds: x1=215, y1=65, x2=290, y2=83
Type: -120
Info: '*'
7:
Bounds: x1=50, y1=65, x2=208, y2=83
Type: -120
Info: 'Your registration code:'
DITL_1074_View.txt
Items: (3 entries)
0:
Bounds: x1=249, y1=72, x2=303, y2=92
Type: 8
Info: '0_63'
1:
Bounds: x1=51, y1=5, x2=305, y2=69
Type: -120
Info: 'This is already a registered copy of Exile III: Ruined World. Thank you very much - your payment will help us put out more and better games.'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_716'
DITL_1073_View.txt
Items: (16 entries)
0:
Bounds: x1=463, y1=391, x2=521, y2=411
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_716'
2:
Bounds: x1=49, y1=6, x2=288, y2=22
Type: -120
Info: '~Exile III: Ruined World Registration Info:'
3:
Bounds: x1=49, y1=66, x2=508, y2=122
Type: -120
Info: 'Exile III is being sold on a Shareware basis. This copy contains the first third of the game Exile III, at full functionality. You get access to the rest of the game when you register (i.e. pay). Please support the shareware concept!'
4:
Bounds: x1=86, y1=26, x2=323, y2=42
Type: -120
Info: '~Your Game Registration Code:'
5:
Bounds: x1=49, y1=123, x2=506, y2=179
Type: -120
Info: 'Exile III is $25, payable by check (made out to Spiderweb Software) or money order. The character editor is $9. The hint book is $8. |EXILE III BUNDLE: The game, hint booklet, and character editor together are only $35!'
6:
Bounds: x1=325, y1=26, x2=490, y2=42
Type: -120
Info: '*'
7:
Bounds: x1=49, y1=180, x2=521, y2=222
Type: -120
Info: 'A complete order form is available in the file "Exile III Instructions/Order Form." Double click on it, hit the Registration Form button, and select print. Alternately...'
8:
Bounds: x1=49, y1=224, x2=229, y2=238
Type: -120
Info: 'TO ORDER BY CREDIT CARD:'
9:
Bounds: x1=235, y1=291, x2=464, y2=345
Type: -120
Info: 'Mail your check or money order to: |Spiderweb Software |PO Box 85659 |Seattle, WA 98145-1659'
10:
Bounds: x1=235, y1=224, x2=516, y2=289
Type: -120
Info: 'By Phone: (206) 789-4438 |By E-Mail: SpidWeb@aol.com |Send your credit card #, expiration date, name on the card, billing address for the card, and the codes above.'
11:
Bounds: x1=86, y1=46, x2=323, y2=62
Type: -120
Info: '~Your Editor Registration Code:'
12:
Bounds: x1=49, y1=291, x2=229, y2=305
Type: -120
Info: 'TO ORDER BY CHECK:'
13:
Bounds: x1=325, y1=46, x2=491, y2=62
Type: -120
Info: '*'
14:
Bounds: x1=49, y1=346, x2=521, y2=388
Type: -120
Info: 'FOREIGN ORDERS: Foreign orders are welcome! Payment can be by credit card, a money order in US dollars drawn on a US bank, or a postal money order in US dollars.'
15:
Bounds: x1=54, y1=239, x2=227, y2=253
Type: -120
Info: '(VISA, MasterCard, or AMEX)'
DITL_1072_View.txt
Items: (24 entries)
0:
Bounds: x1=441, y1=391, x2=499, y2=411
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_724'
2:
Bounds: x1=60, y1=23, x2=478, y2=50
Type: -120
Info: 'There are a wide variety of magical walls and barriers which you can create and will encounter...'
3:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: MAGIC BARRIERS'
4:
Bounds: x1=51, y1=55, x2=232, y2=141
Type: -120
Info: 'Wall of Fire - The weakest wall. Short lived and low damage. | |Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer.'
5:
Bounds: x1=51, y1=253, x2=230, y2=293
Type: -120
Info: 'Stinking Cloud - Lasts a short time, and curses anyone who enters.'
6:
Bounds: x1=284, y1=54, x2=503, y2=158
Type: -120
Info: 'Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs. | |Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually.'
7:
Bounds: x1=51, y1=154, x2=233, y2=240
Type: -120
Info: 'Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer. | |Wall of Blades - Long lasting, and does the most damage of the wall spells.'
8:
Bounds: x1=284, y1=169, x2=500, y2=250
Type: -120
Info: 'Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire. |Force Barrier - Like Fire Barrier, but cannot be moved through.'
9:
Bounds: x1=49, y1=348, x2=498, y2=389
Type: -120
Info: 'Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down.'
10:
Bounds: x1=15, y1=59, x2=43, y2=95
Type: -120
Info: '5_1709'
11:
Bounds: x1=15, y1=108, x2=43, y2=144
Type: -120
Info: '5_1708'
12:
Bounds: x1=15, y1=158, x2=43, y2=194
Type: -120
Info: '5_1712'
13:
Bounds: x1=15, y1=207, x2=43, y2=243
Type: -120
Info: '5_1713'
14:
Bounds: x1=15, y1=257, x2=43, y2=293
Type: -120
Info: '5_1711'
15:
Bounds: x1=15, y1=352, x2=43, y2=388
Type: -120
Info: '5_1715'
16:
Bounds: x1=250, y1=62, x2=278, y2=98
Type: -120
Info: '5_1705'
17:
Bounds: x1=250, y1=123, x2=278, y2=159
Type: -120
Info: '5_1710'
18:
Bounds: x1=250, y1=177, x2=278, y2=213
Type: -120
Info: '5_1716'
19:
Bounds: x1=86, y1=309, x2=497, y2=337
Type: -120
Info: 'Barrels,Crates - Can be pushed around. Have items in them sometimes.'
20:
Bounds: x1=15, y1=306, x2=43, y2=342
Type: -120
Info: '5_1707'
21:
Bounds: x1=53, y1=306, x2=81, y2=342
Type: -120
Info: '5_1706'
22:
Bounds: x1=284, y1=261, x2=499, y2=304
Type: -120
Info: 'Sleep Wall - Walking through can put character to sleep. Very dangerous.'
23:
Bounds: x1=250, y1=265, x2=278, y2=301
Type: -120
Info: '5_1714'
DITL_1071_View.txt
Items: (5 entries)
0:
Bounds: x1=210, y1=145, x2=268, y2=165
Type: 4
Info: 'Yes'
1:
Bounds: x1=117, y1=145, x2=197, y2=165
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=13, y1=145, x2=109, y2=165
Type: 4
Info: 'Play as is'
3:
Bounds: x1=8, y1=6, x2=270, y2=104
Type: -120
Info: 'This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. With more colors, the graphics sometimes turn to static, and the game will be unstable. '
4:
Bounds: x1=8, y1=106, x2=271, y2=137
Type: -120
Info: 'Would you like your monitor set to 256 colors?'
DITL_1070_View.txt
Items: (3 entries)
0:
Bounds: x1=207, y1=81, x2=286, y2=101
Type: 4
Info: 'Go for it!'
1:
Bounds: x1=119, y1=81, x2=200, y2=101
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=10, y1=7, x2=286, y2=73
Type: -120
Info: 'Unfortunately, this game requires 8-bit Color Quickdraw to run optimally. It might work with less, or it might not work at all. Do you wish to try?'
DITL_1069_3-c.txt
Items: (9 entries)
0:
Bounds: x1=272, y1=146, x2=338, y2=166
Type: 8
Info: '1_81'
1:
Bounds: x1=197, y1=146, x2=262, y2=166
Type: 8
Info: '0_82'
2:
Bounds: x1=122, y1=146, x2=188, y2=166
Type: 8
Info: '0_83'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_2700'
4:
Bounds: x1=85, y1=6, x2=337, y2=50
Type: -120
Info: 'Alas, the cruel forces that are ravaging your world have claimed a new set of victims. '
5:
Bounds: x1=85, y1=51, x2=338, y2=143
Type: -120
Info: 'Anaximander greets the news of your demise with sadness, and then starts the search for a new group of adventurers. The plagues of monsters must be ended, if the Exiles are ever to return to the surface. Care to take another shot?'
6:
Bounds: x1=42, y1=6, x2=78, y2=42
Type: -120
Info: '5_2701'
7:
Bounds: x1=6, y1=42, x2=42, y2=78
Type: -120
Info: '5_2704'
8:
Bounds: x1=42, y1=42, x2=78, y2=78
Type: -120
Info: '5_2705'
DITL_1067_3-c.txt
Items: (4 entries)
0:
Bounds: x1=248, y1=46, x2=306, y2=66
Type: 8
Info: '1_5'
1:
Bounds: x1=178, y1=46, x2=241, y2=66
Type: 8
Info: '0_83'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_723'
3:
Bounds: x1=51, y1=5, x2=306, y2=37
Type: -120
Info: 'Warning: If you quit now, your game will be lost.'
DITL_1066_3-c.txt
Items: (5 entries)
0:
Bounds: x1=230, y1=31, x2=310, y2=51
Type: 8
Info: '1_84'
1:
Bounds: x1=122, y1=31, x2=199, y2=51
Type: 8
Info: '0_85'
2:
Bounds: x1=54, y1=31, x2=112, y2=51
Type: 8
Info: '0_5'
3:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_723'
4:
Bounds: x1=52, y1=5, x2=306, y2=23
Type: -120
Info: '~Do you want to save before quitting?'
DITL_1065_3-c.txt
Items: (5 entries)
0:
Bounds: x1=248, y1=164, x2=306, y2=184
Type: 8
Info: '1_52'
1:
Bounds: x1=51, y1=164, x2=109, y2=184
Type: 8
Info: '0_5'
2:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_707'
3:
Bounds: x1=50, y1=3, x2=303, y2=79
Type: -120
Info: 'CREATING A PARTY: |You are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Fry button by the existing characters.'
4:
Bounds: x1=50, y1=82, x2=304, y2=157
Type: -120
Info: 'Slithzerikai and Nephilim get bonuses to their statistics, and characters with Mage and Priest Spell skill get bonuses to their spell points. These bonuses are added after character creation is completed.'
DITL_1064_View.txt
Items: (3 entries)
0:
Bounds: x1=245, y1=34, x2=303, y2=54
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_723'
2:
Bounds: x1=50, y1=6, x2=303, y2=25
Type: -120
Info: 'Loading Exile III save file failed.'
DITL_1063_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=31, x2=304, y2=51
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_723'
2:
Bounds: x1=50, y1=6, x2=304, y2=22
Type: -120
Info: 'This is not an Exile II save file.'
DITL_1062_View.txt
Items: (10 entries)
0:
Bounds: x1=435, y1=364, x2=496, y2=384
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_716'
2:
Bounds: x1=50, y1=6, x2=470, y2=39
Type: -120
Info: 'EXILE III: Ruined World v1.0 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.'
3:
Bounds: x1=50, y1=147, x2=474, y2=180
Type: -120
Info: 'Exile III is $25 shareware. For information on how to register, select 'How To Order' from the opening screen.'
4:
Bounds: x1=50, y1=181, x2=404, y2=213
Type: -120
Info: 'Comments and questions? The creators of Exile want to hear them. Send them to:'
Info: 'Exile III is brought to you by Spiderweb Software - | "Where our aberrations become your reality." |"Exile III: Ruined World" and Spiderweb Software are trademarks of Spiderweb Software.'
7:
Bounds: x1=50, y1=42, x2=465, y2=93
Type: -120
Info: 'CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Title Screen: Nohl Lyons (Nohl@aol.com)'
8:
Bounds: x1=50, y1=281, x2=437, y2=298
Type: -120
Info: 'Thought for the day:'
9:
Bounds: x1=60, y1=299, x2=496, y2=357
Type: -120
Info: ''
DITL_1061_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=49, x2=297, y2=69
Type: 8
Info: '1_9'
1:
Bounds: x1=150, y1=49, x2=228, y2=69
Type: 8
Info: '0_66'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_722'
3:
Bounds: x1=48, y1=6, x2=297, y2=39
Type: -120
Info: 'There is a glowing portal here. '
DITL_1054_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=37, x2=297, y2=57
Type: 8
Info: '1_64'
1:
Bounds: x1=170, y1=37, x2=228, y2=57
Type: 8
Info: '0_65'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_707'
3:
Bounds: x1=48, y1=6, x2=297, y2=27
Type: -120
Info: 'Would you like to create another PC?'
DITL_1053_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=84, x2=297, y2=104
Type: 8
Info: '1_65'
1:
Bounds: x1=172, y1=84, x2=230, y2=104
Type: 8
Info: '0_64'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_707'
3:
Bounds: x1=48, y1=6, x2=297, y2=73
Type: -120
Info: 'You are about to consign this character to the eternal void.Are you sure you want to do this?'
DITL_1051.txt
Items: (7 entries)
0:
Bounds: x1=303, y1=123, x2=317, y2=137
Type: 4
Info: 'OK'
1:
Bounds: x1=118, y1=36, x2=266, y2=51
Type: 16
Info: ''
2:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_707'
3:
Bounds: x1=53, y1=6, x2=275, y2=26
Type: -120
Info: '~Select a name for your PC:'
4:
Bounds: x1=53, y1=36, x2=111, y2=52
Type: -120
Info: '~Name:'
5:
Bounds: x1=53, y1=63, x2=270, y2=79
Type: -120
Info: ''
6:
Bounds: x1=209, y1=88, x2=274, y2=110
Type: -120
Info: '1_63'
DITL_1050.txt
Items: (77 entries)
0:
Bounds: x1=371, y1=297, x2=427, y2=317
Type: 8
Info: '1_0'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_707'
2:
Bounds: x1=50, y1=6, x2=298, y2=22
Type: -120
Info: '~Select a graphic for your PC:'
3:
Bounds: x1=300, y1=297, x2=360, y2=317
Type: 8
Info: '0_5'
4:
Bounds: x1=55, y1=29, x2=71, y2=46
Type: 8
Info: '2_1'
5:
Bounds: x1=55, y1=74, x2=71, y2=92
Type: 8
Info: '2_0'
6:
Bounds: x1=55, y1=119, x2=71, y2=137
Type: 8
Info: '2_0'
7:
Bounds: x1=54, y1=164, x2=71, y2=182
Type: 8
Info: '2_0'
8:
Bounds: x1=54, y1=209, x2=71, y2=227
Type: 8
Info: '2_0'
9:
Bounds: x1=54, y1=254, x2=71, y2=272
Type: 8
Info: '2_0'
10:
Bounds: x1=117, y1=29, x2=133, y2=46
Type: 8
Info: '2_0'
11:
Bounds: x1=117, y1=74, x2=133, y2=92
Type: 8
Info: '2_0'
12:
Bounds: x1=117, y1=119, x2=133, y2=137
Type: 8
Info: '2_0'
13:
Bounds: x1=116, y1=164, x2=133, y2=182
Type: 8
Info: '2_0'
14:
Bounds: x1=116, y1=209, x2=133, y2=227
Type: 8
Info: '2_0'
15:
Bounds: x1=116, y1=254, x2=133, y2=272
Type: 8
Info: '2_0'
16:
Bounds: x1=179, y1=30, x2=195, y2=47
Type: 8
Info: '2_0'
17:
Bounds: x1=179, y1=75, x2=195, y2=93
Type: 8
Info: '2_0'
18:
Bounds: x1=179, y1=120, x2=195, y2=138
Type: 8
Info: '2_0'
19:
Bounds: x1=178, y1=165, x2=195, y2=183
Type: 8
Info: '2_0'
20:
Bounds: x1=178, y1=210, x2=195, y2=228
Type: 8
Info: '2_0'
21:
Bounds: x1=178, y1=255, x2=195, y2=273
Type: 8
Info: '2_0'
22:
Bounds: x1=245, y1=30, x2=261, y2=47
Type: 8
Info: '2_0'
23:
Bounds: x1=245, y1=75, x2=261, y2=93
Type: 8
Info: '2_0'
24:
Bounds: x1=245, y1=120, x2=261, y2=138
Type: 8
Info: '2_0'
25:
Bounds: x1=244, y1=165, x2=261, y2=183
Type: 8
Info: '2_0'
26:
Bounds: x1=244, y1=210, x2=261, y2=228
Type: 8
Info: '2_0'
27:
Bounds: x1=244, y1=255, x2=261, y2=273
Type: 8
Info: '2_0'
28:
Bounds: x1=312, y1=30, x2=328, y2=47
Type: 8
Info: '2_0'
29:
Bounds: x1=312, y1=75, x2=328, y2=93
Type: 8
Info: '2_0'
30:
Bounds: x1=312, y1=120, x2=328, y2=138
Type: 8
Info: '2_0'
31:
Bounds: x1=311, y1=165, x2=328, y2=183
Type: 8
Info: '2_0'
32:
Bounds: x1=311, y1=210, x2=328, y2=228
Type: 8
Info: '2_0'
33:
Bounds: x1=311, y1=255, x2=328, y2=273
Type: 8
Info: '2_0'
34:
Bounds: x1=378, y1=30, x2=394, y2=47
Type: 8
Info: '2_0'
35:
Bounds: x1=378, y1=75, x2=394, y2=93
Type: 8
Info: '2_0'
36:
Bounds: x1=378, y1=120, x2=394, y2=138
Type: 8
Info: '2_0'
37:
Bounds: x1=377, y1=165, x2=394, y2=183
Type: 8
Info: '2_0'
38:
Bounds: x1=377, y1=210, x2=394, y2=228
Type: 8
Info: '2_0'
39:
Bounds: x1=377, y1=255, x2=394, y2=273
Type: 8
Info: '2_0'
40:
Bounds: x1=76, y1=29, x2=104, y2=64
Type: -120
Info: '5_400'
41:
Bounds: x1=76, y1=74, x2=104, y2=109
Type: -120
Info: '5_401'
42:
Bounds: x1=76, y1=119, x2=104, y2=154
Type: -120
Info: '5_402'
43:
Bounds: x1=76, y1=164, x2=104, y2=199
Type: -120
Info: '5_403'
44:
Bounds: x1=76, y1=209, x2=104, y2=244
Type: -120
Info: '5_404'
45:
Bounds: x1=76, y1=254, x2=104, y2=289
Type: -120
Info: '5_405'
46:
Bounds: x1=138, y1=29, x2=166, y2=64
Type: -120
Info: '5_406'
47:
Bounds: x1=138, y1=74, x2=166, y2=109
Type: -120
Info: '5_407'
48:
Bounds: x1=138, y1=119, x2=166, y2=154
Type: -120
Info: '5_408'
49:
Bounds: x1=138, y1=164, x2=166, y2=199
Type: -120
Info: '5_409'
50:
Bounds: x1=138, y1=209, x2=166, y2=244
Type: -120
Info: '5_410'
51:
Bounds: x1=138, y1=254, x2=166, y2=289
Type: -120
Info: '5_411'
52:
Bounds: x1=200, y1=30, x2=228, y2=65
Type: -120
Info: '5_412'
53:
Bounds: x1=200, y1=75, x2=228, y2=110
Type: -120
Info: '5_413'
54:
Bounds: x1=200, y1=120, x2=228, y2=155
Type: -120
Info: '5_414'
55:
Bounds: x1=200, y1=165, x2=228, y2=200
Type: -120
Info: '5_415'
56:
Bounds: x1=200, y1=210, x2=228, y2=245
Type: -120
Info: '5_416'
57:
Bounds: x1=200, y1=255, x2=228, y2=290
Type: -120
Info: '5_417'
58:
Bounds: x1=266, y1=30, x2=294, y2=65
Type: -120
Info: '5_418'
59:
Bounds: x1=266, y1=75, x2=294, y2=110
Type: -120
Info: '5_419'
60:
Bounds: x1=266, y1=120, x2=294, y2=155
Type: -120
Info: '5_420'
61:
Bounds: x1=266, y1=165, x2=294, y2=200
Type: -120
Info: '5_421'
62:
Bounds: x1=266, y1=210, x2=294, y2=245
Type: -120
Info: '5_422'
63:
Bounds: x1=266, y1=255, x2=294, y2=290
Type: -120
Info: '5_423'
64:
Bounds: x1=333, y1=30, x2=361, y2=65
Type: -120
Info: '5_424'
65:
Bounds: x1=333, y1=75, x2=361, y2=110
Type: -120
Info: '5_425'
66:
Bounds: x1=333, y1=120, x2=361, y2=155
Type: -120
Info: '5_426'
67:
Bounds: x1=333, y1=165, x2=361, y2=200
Type: -120
Info: '5_427'
68:
Bounds: x1=333, y1=210, x2=361, y2=245
Type: -120
Info: '5_428'
69:
Bounds: x1=333, y1=255, x2=361, y2=290
Type: -120
Info: '5_429'
70:
Bounds: x1=399, y1=30, x2=427, y2=65
Type: -120
Info: '5_430'
71:
Bounds: x1=399, y1=75, x2=427, y2=110
Type: -120
Info: '5_431'
72:
Bounds: x1=399, y1=120, x2=427, y2=155
Type: -120
Info: '5_432'
73:
Bounds: x1=399, y1=165, x2=427, y2=200
Type: -120
Info: '5_433'
74:
Bounds: x1=399, y1=210, x2=427, y2=245
Type: -120
Info: '5_434'
75:
Bounds: x1=399, y1=255, x2=427, y2=290
Type: -120
Info: '5_435'
76:
Bounds: x1=2, y1=308, x2=247, y2=324
Type: -120
Info: 'Click button to left of graphic to select.'
Info: 'There is a stout wooden lever protruding from the ground here. Pull it?'
DITL_1019_View.txt
Items: (71 entries)
0:
Bounds: x1=418, y1=339, x2=476, y2=359
Type: 8
Info: '1_0'
1:
Bounds: x1=289, y1=339, x2=347, y2=359
Type: 8
Info: '0_2'
2:
Bounds: x1=352, y1=339, x2=410, y2=359
Type: 8
Info: '0_3'
3:
Bounds: x1=144, y1=310, x2=250, y2=330
Type: 8
Info: '0_75'
4:
Bounds: x1=257, y1=310, x2=363, y2=330
Type: 8
Info: '0_76'
5:
Bounds: x1=370, y1=310, x2=476, y2=330
Type: 8
Info: '0_77'
6:
Bounds: x1=9, y1=10, x2=37, y2=46
Type: -120
Info: '5_0'
7:
Bounds: x1=48, y1=6, x2=123, y2=22
Type: -120
Info: '~Info on:'
8:
Bounds: x1=127, y1=6, x2=301, y2=22
Type: -120
Info: '~'
9:
Bounds: x1=48, y1=29, x2=101, y2=45
Type: -120
Info: '~Level:'
10:
Bounds: x1=103, y1=29, x2=132, y2=45
Type: -120
Info: '~'
11:
Bounds: x1=134, y1=29, x2=212, y2=45
Type: -120
Info: '~Experience:'
12:
Bounds: x1=215, y1=29, x2=253, y2=45
Type: -120
Info: '~'
13:
Bounds: x1=258, y1=29, x2=336, y2=45
Type: -120
Info: '~Next level:'
14:
Bounds: x1=339, y1=29, x2=377, y2=45
Type: -120
Info: '~'
15:
Bounds: x1=10, y1=51, x2=105, y2=67
Type: -120
Info: '~Statistics:'
16:
Bounds: x1=24, y1=70, x2=116, y2=86
Type: -120
Info: '*'
17:
Bounds: x1=119, y1=70, x2=157, y2=86
Type: -120
Info: '*'
18:
Bounds: x1=24, y1=88, x2=116, y2=104
Type: -120
Info: '*'
19:
Bounds: x1=119, y1=88, x2=157, y2=104
Type: -120
Info: '*'
20:
Bounds: x1=24, y1=106, x2=116, y2=122
Type: -120
Info: '*'
21:
Bounds: x1=119, y1=106, x2=157, y2=122
Type: -120
Info: '*'
22:
Bounds: x1=24, y1=129, x2=116, y2=145
Type: -120
Info: '*'
23:
Bounds: x1=119, y1=129, x2=157, y2=145
Type: -120
Info: '*'
24:
Bounds: x1=24, y1=147, x2=116, y2=163
Type: -120
Info: '*'
25:
Bounds: x1=119, y1=147, x2=157, y2=163
Type: -120
Info: '*'
26:
Bounds: x1=24, y1=165, x2=116, y2=181
Type: -120
Info: '*'
27:
Bounds: x1=119, y1=165, x2=157, y2=181
Type: -120
Info: '*'
28:
Bounds: x1=24, y1=183, x2=116, y2=199
Type: -120
Info: '*'
29:
Bounds: x1=119, y1=183, x2=157, y2=199
Type: -120
Info: '*'
30:
Bounds: x1=24, y1=201, x2=116, y2=217
Type: -120
Info: '*'
31:
Bounds: x1=119, y1=201, x2=157, y2=217
Type: -120
Info: '*'
32:
Bounds: x1=24, y1=219, x2=116, y2=235
Type: -120
Info: '*'
33:
Bounds: x1=119, y1=219, x2=157, y2=235
Type: -120
Info: '*'
34:
Bounds: x1=171, y1=70, x2=263, y2=86
Type: -120
Info: '*'
35:
Bounds: x1=266, y1=70, x2=304, y2=86
Type: -120
Info: '*'
36:
Bounds: x1=171, y1=88, x2=263, y2=104
Type: -120
Info: '*'
37:
Bounds: x1=266, y1=88, x2=304, y2=104
Type: -120
Info: '*'
38:
Bounds: x1=171, y1=106, x2=263, y2=122
Type: -120
Info: '*'
39:
Bounds: x1=266, y1=106, x2=304, y2=122
Type: -120
Info: '*'
40:
Bounds: x1=171, y1=124, x2=263, y2=140
Type: -120
Info: '*'
41:
Bounds: x1=266, y1=124, x2=304, y2=140
Type: -120
Info: '*'
42:
Bounds: x1=171, y1=142, x2=263, y2=158
Type: -120
Info: '*'
43:
Bounds: x1=266, y1=142, x2=304, y2=158
Type: -120
Info: '*'
44:
Bounds: x1=171, y1=165, x2=263, y2=181
Type: -120
Info: '*'
45:
Bounds: x1=266, y1=165, x2=304, y2=181
Type: -120
Info: '*'
46:
Bounds: x1=171, y1=183, x2=263, y2=199
Type: -120
Info: '*'
47:
Bounds: x1=266, y1=183, x2=304, y2=199
Type: -120
Info: '*'
48:
Bounds: x1=171, y1=201, x2=263, y2=217
Type: -120
Info: '*'
49:
Bounds: x1=266, y1=201, x2=304, y2=217
Type: -120
Info: '*'
50:
Bounds: x1=171, y1=219, x2=263, y2=235
Type: -120
Info: '*'
51:
Bounds: x1=266, y1=219, x2=304, y2=235
Type: -120
Info: '*'
52:
Bounds: x1=24, y1=242, x2=116, y2=258
Type: -120
Info: '*'
53:
Bounds: x1=119, y1=242, x2=157, y2=258
Type: -120
Info: '*'
54:
Bounds: x1=314, y1=131, x2=389, y2=147
Type: -120
Info: '*Weapon 1:'
55:
Bounds: x1=325, y1=150, x2=480, y2=168
Type: -120
Info: '*'
56:
Bounds: x1=325, y1=170, x2=480, y2=188
Type: -120
Info: '*'
57:
Bounds: x1=315, y1=191, x2=390, y2=207
Type: -120
Info: '*Weapon 2:'
58:
Bounds: x1=326, y1=210, x2=480, y2=228
Type: -120
Info: '*'
59:
Bounds: x1=326, y1=230, x2=480, y2=248
Type: -120
Info: '*'
60:
Bounds: x1=11, y1=265, x2=150, y2=282
Type: -120
Info: '~Total encumbrance:'
61:
Bounds: x1=156, y1=265, x2=194, y2=281
Type: -120
Info: '*'
62:
Bounds: x1=199, y1=265, x2=449, y2=281
Type: -120
Info: 'Defense skill reduces this during combat.'
63:
Bounds: x1=314, y1=50, x2=389, y2=66
Type: -120
Info: 'Health'
64:
Bounds: x1=325, y1=69, x2=480, y2=87
Type: -120
Info: '*'
65:
Bounds: x1=314, y1=89, x2=389, y2=105
Type: -120
Info: 'Spell Pts.'
66:
Bounds: x1=325, y1=108, x2=480, y2=126
Type: -120
Info: '*'
67:
Bounds: x1=176, y1=339, x2=282, y2=359
Type: 8
Info: '0_89'
68:
Bounds: x1=11, y1=285, x2=398, y2=302
Type: -120
Info: '='
69:
Bounds: x1=382, y1=29, x2=444, y2=45
Type: -120
Info: '~Skill Pts.:'
70:
Bounds: x1=445, y1=29, x2=477, y2=45
Type: -120
Info: '~'
DITL_1018.txt
Items: (16 entries)
0:
Bounds: x1=11, y1=190, x2=195, y2=208
Type: 8
Info: '*Hit a button or type '1'-'6'.'
1:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_706'
2:
Bounds: x1=69, y1=31, x2=127, y2=51
Type: 8
Info: '0_11'
3:
Bounds: x1=69, y1=56, x2=127, y2=76
Type: 8
Info: '0_12'
4:
Bounds: x1=69, y1=81, x2=127, y2=101
Type: 8
Info: '0_13'
5:
Bounds: x1=69, y1=106, x2=127, y2=126
Type: 8
Info: '0_14'
6:
Bounds: x1=69, y1=131, x2=127, y2=151
Type: 8
Info: '0_15'
7:
Bounds: x1=69, y1=156, x2=127, y2=176
Type: 8
Info: '0_16'
8:
Bounds: x1=138, y1=35, x2=277, y2=51
Type: -120
Info: '+'
9:
Bounds: x1=138, y1=60, x2=277, y2=76
Type: -120
Info: '+'
10:
Bounds: x1=138, y1=85, x2=277, y2=101
Type: -120
Info: '+ '
11:
Bounds: x1=138, y1=110, x2=277, y2=126
Type: -120
Info: '+'
12:
Bounds: x1=138, y1=135, x2=277, y2=151
Type: -120
Info: '+'
13:
Bounds: x1=138, y1=160, x2=277, y2=176
Type: -120
Info: '+'
14:
Bounds: x1=49, y1=10, x2=277, y2=26
Type: -120
Info: '~Select a PC:'
15:
Bounds: x1=214, y1=187, x2=277, y2=212
Type: -120
Info: '1_5'
DITL_1017.txt
Items: (5 entries)
0:
Bounds: x1=212, y1=148, x2=270, y2=168
Type: 4
Info: 'OK'
1:
Bounds: x1=88, y1=34, x2=163, y2=50
Type: 16
Info: ''
2:
Bounds: x1=55, y1=6, x2=196, y2=22
Type: -120
Info: '~Ask about what?'
3:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_708'
4:
Bounds: x1=146, y1=62, x2=221, y2=78
Type: -120
Info: '1_63'
DITL_1016.txt
Items: (0 entries)
DITL_1015.txt
Items: (0 entries)
DITL_1014.txt
Items: (3 entries)
0:
Bounds: x1=260, y1=93, x2=323, y2=116
Type: -120
Info: '1_0'
1:
Bounds: x1=47, y1=9, x2=320, y2=86
Type: -120
Info: '=Fred'
2:
Bounds: x1=9, y1=10, x2=37, y2=46
Type: -120
Info: '5_0'
DITL_1013.txt
Items: (46 entries)
0:
Bounds: x1=55, y1=9, x2=236, y2=25
Type: 8
Info: '~Special Characteristics:'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_707'
2:
Bounds: x1=423, y1=349, x2=486, y2=372
Type: -120
Info: '1_0'
3:
Bounds: x1=161, y1=55, x2=175, y2=65
Type: -120
Info: '2_0'
4:
Bounds: x1=289, y1=55, x2=303, y2=65
Type: -120
Info: '2_0'
5:
Bounds: x1=447, y1=55, x2=461, y2=66
Type: -120
Info: '2_0'
6:
Bounds: x1=215, y1=97, x2=229, y2=107
Type: -120
Info: '2_0'
7:
Bounds: x1=215, y1=112, x2=229, y2=122
Type: -120
Info: '2_0'
8:
Bounds: x1=215, y1=127, x2=229, y2=137
Type: -120
Info: '2_0'
9:
Bounds: x1=215, y1=142, x2=229, y2=152
Type: -120
Info: '2_0'
10:
Bounds: x1=215, y1=157, x2=229, y2=167
Type: -120
Info: '2_0'
11:
Bounds: x1=416, y1=97, x2=430, y2=107
Type: -120
Info: '2_0'
12:
Bounds: x1=416, y1=112, x2=430, y2=122
Type: -120
Info: '2_0'
13:
Bounds: x1=416, y1=127, x2=430, y2=137
Type: -120
Info: '2_0'
14:
Bounds: x1=416, y1=142, x2=430, y2=152
Type: -120
Info: '2_0'
15:
Bounds: x1=416, y1=157, x2=430, y2=167
Type: -120
Info: '2_0'
16:
Bounds: x1=55, y1=30, x2=120, y2=48
Type: -120
Info: '~Species:'
17:
Bounds: x1=254, y1=352, x2=304, y2=368
Type: -120
Info: ''
18:
Bounds: x1=15, y1=282, x2=484, y2=341
Type: -120
Info: '=Select species and traits.'
19:
Bounds: x1=55, y1=53, x2=130, y2=68
Type: -120
Info: '*Human (0%)'
20:
Bounds: x1=186, y1=53, x2=261, y2=68
Type: -120
Info: '*Nephilim (%12)'
21:
Bounds: x1=316, y1=53, x2=408, y2=68
Type: -120
Info: '*Slithzerikai (%20)'
22:
Bounds: x1=55, y1=95, x2=130, y2=110
Type: -120
Info: '*Toughness (%10)'
23:
Bounds: x1=55, y1=110, x2=130, y2=125
Type: -120
Info: '*Magically Apt. (%20)'
24:
Bounds: x1=55, y1=125, x2=171, y2=140
Type: -120
Info: '*Ambidextrous (%8)'
25:
Bounds: x1=55, y1=140, x2=130, y2=155
Type: -120
Info: '*Nimble Fingers (%10)'
26:
Bounds: x1=55, y1=155, x2=130, y2=170
Type: -120
Info: '*Cave Lore (%4)'
27:
Bounds: x1=236, y1=95, x2=362, y2=110
Type: -120
Info: '*Woodsman (%6)'
28:
Bounds: x1=55, y1=197, x2=171, y2=212
Type: -120
Info: '*Sluggish (%-10)'
29:
Bounds: x1=55, y1=212, x2=130, y2=227
Type: -120
Info: '*Magically Inept (%-8)'
30:
Bounds: x1=55, y1=227, x2=130, y2=242
Type: -120
Info: '*Frail (%-8)'
31:
Bounds: x1=55, y1=242, x2=181, y2=257
Type: -120
Info: '*Chronic Disease (%-20)'
32:
Bounds: x1=19, y1=352, x2=235, y2=368
Type: -120
Info: 'Experience needed to gain each level:'
33:
Bounds: x1=55, y1=74, x2=130, y2=90
Type: -120
Info: '~Advantages'
34:
Bounds: x1=55, y1=178, x2=130, y2=194
Type: -120
Info: '~Disadvantages'
35:
Bounds: x1=237, y1=198, x2=251, y2=208
Type: -120
Info: '2_0'
36:
Bounds: x1=237, y1=213, x2=251, y2=223
Type: -120
Info: '2_0'
37:
Bounds: x1=237, y1=228, x2=251, y2=238
Type: -120
Info: '2_0'
38:
Bounds: x1=237, y1=243, x2=251, y2=253
Type: -120
Info: '2_0'
39:
Bounds: x1=237, y1=258, x2=251, y2=268
Type: -120
Info: '2_0'
40:
Bounds: x1=236, y1=110, x2=362, y2=125
Type: -120
Info: '*Good Constitution (%10)'
41:
Bounds: x1=236, y1=125, x2=362, y2=140
Type: -120
Info: '*Highly Alert (%7)'
42:
Bounds: x1=236, y1=140, x2=362, y2=155
Type: -120
Info: '*Exceptional Strength (%12)'
43:
Bounds: x1=236, y1=155, x2=362, y2=170
Type: -120
Info: '*Recuperation (%15)'
44:
Bounds: x1=55, y1=257, x2=181, y2=272
Type: -120
Info: '*Bad Back (%-8)'
45:
Bounds: x1=289, y1=223, x2=493, y2=266
Type: -120
Info: 'Number in () is how much having that trait affects the experience you need to gain a level.'
DITL_1012.txt
Items: (5 entries)
0:
Bounds: x1=261, y1=104, x2=319, y2=124
Type: 4
Info: 'OK'
1:
Bounds: x1=90, y1=33, x2=165, y2=49
Type: 16
Info: ''
2:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -120
Info: '5_702'
3:
Bounds: x1=49, y1=8, x2=212, y2=24
Type: -120
Info: '~How many?'
4:
Bounds: x1=141, y1=63, x2=216, y2=79
Type: -120
Info: '1_63'
DITL_1011_Item.txt
Items: (4 entries)
0:
Bounds: x1=236, y1=48, x2=294, y2=68
Type: 8
Info: '1_9'
1:
Bounds: x1=168, y1=48, x2=226, y2=68
Type: 8
Info: '0_61'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_412'
3:
Bounds: x1=48, y1=6, x2=294, y2=41
Type: -120
Info: 'This item is clearly someone's property. Do you steal it?'
DITL_1010.txt
Items: (82 entries)
0:
Bounds: x1=38, y1=99, x2=171, y2=116
Type: 8
Info: '~Main statistics:'
1:
Bounds: x1=56, y1=8, x2=166, y2=24
Type: -120
Info: '~Training For:'
2:
Bounds: x1=231, y1=53, x2=254, y2=73
Type: 8
Info: '0_7'
3:
Bounds: x1=256, y1=53, x2=279, y2=73
Type: 8
Info: '0_6'
4:
Bounds: x1=231, y1=75, x2=254, y2=95
Type: 8
Info: '0_7'
5:
Bounds: x1=256, y1=75, x2=279, y2=95
Type: 8
Info: '0_6'
6:
Bounds: x1=231, y1=119, x2=254, y2=139
Type: 8
Info: '0_7'
7:
Bounds: x1=256, y1=119, x2=279, y2=139
Type: 8
Info: '0_6'
8:
Bounds: x1=231, y1=141, x2=254, y2=161
Type: 8
Info: '0_7'
9:
Bounds: x1=256, y1=141, x2=279, y2=161
Type: 8
Info: '0_6'
10:
Bounds: x1=231, y1=163, x2=254, y2=183
Type: 8
Info: '0_7'
11:
Bounds: x1=256, y1=163, x2=279, y2=183
Type: 8
Info: '0_6'
12:
Bounds: x1=231, y1=204, x2=254, y2=224
Type: 8
Info: '0_7'
13:
Bounds: x1=256, y1=204, x2=279, y2=224
Type: 8
Info: '0_6'
14:
Bounds: x1=231, y1=226, x2=254, y2=246
Type: 8
Info: '0_7'
15:
Bounds: x1=256, y1=226, x2=279, y2=246
Type: 8
Info: '0_6'
16:
Bounds: x1=231, y1=248, x2=254, y2=268
Type: 8
Info: '0_7'
17:
Bounds: x1=256, y1=248, x2=279, y2=268
Type: 8
Info: '0_6'
18:
Bounds: x1=231, y1=270, x2=254, y2=290
Type: 8
Info: '0_7'
19:
Bounds: x1=256, y1=270, x2=279, y2=290
Type: 8
Info: '0_6'
20:
Bounds: x1=231, y1=292, x2=254, y2=312
Type: 8
Info: '0_7'
21:
Bounds: x1=256, y1=292, x2=279, y2=312
Type: 8
Info: '0_6'
22:
Bounds: x1=231, y1=314, x2=254, y2=334
Type: 8
Info: '0_7'
23:
Bounds: x1=256, y1=314, x2=279, y2=334
Type: 8
Info: '0_6'
24:
Bounds: x1=472, y1=74, x2=495, y2=94
Type: 8
Info: '0_7'
25:
Bounds: x1=497, y1=74, x2=520, y2=94
Type: 8
Info: '0_6'
26:
Bounds: x1=472, y1=96, x2=495, y2=116
Type: 8
Info: '0_7'
27:
Bounds: x1=497, y1=96, x2=520, y2=116
Type: 8
Info: '0_6'
28:
Bounds: x1=472, y1=118, x2=495, y2=138
Type: 8
Info: '0_7'
29:
Bounds: x1=497, y1=118, x2=520, y2=138
Type: 8
Info: '0_6'
30:
Bounds: x1=472, y1=140, x2=495, y2=160
Type: 8
Info: '0_7'
31:
Bounds: x1=497, y1=140, x2=520, y2=160
Type: 8
Info: '0_6'
32:
Bounds: x1=472, y1=162, x2=495, y2=182
Type: 8
Info: '0_7'
33:
Bounds: x1=497, y1=162, x2=520, y2=182
Type: 8
Info: '0_6'
34:
Bounds: x1=472, y1=206, x2=495, y2=226
Type: 8
Info: '0_7'
35:
Bounds: x1=497, y1=206, x2=520, y2=226
Type: 8
Info: '0_6'
36:
Bounds: x1=472, y1=228, x2=495, y2=248
Type: 8
Info: '0_7'
37:
Bounds: x1=497, y1=228, x2=520, y2=248
Type: 8
Info: '0_6'
38:
Bounds: x1=472, y1=250, x2=495, y2=270
Type: 8
Info: '0_7'
39:
Bounds: x1=497, y1=250, x2=520, y2=270
Type: 8
Info: '0_6'
40:
Bounds: x1=472, y1=272, x2=495, y2=292
Type: 8
Info: '0_7'
41:
Bounds: x1=497, y1=272, x2=520, y2=292
Type: 8
Info: '0_6'
42:
Bounds: x1=472, y1=294, x2=495, y2=314
Type: 8
Info: '0_7'
43:
Bounds: x1=497, y1=294, x2=520, y2=314
Type: 8
Info: '0_6'
44:
Bounds: x1=6, y1=7, x2=42, y2=43
Type: -120
Info: '5_707'
45:
Bounds: x1=148, y1=344, x2=223, y2=360
Type: -120
Info: ''
46:
Bounds: x1=300, y1=344, x2=375, y2=360
Type: -120
Info: ''
47:
Bounds: x1=403, y1=355, x2=466, y2=380
Type: 8
Info: '0_4'
48:
Bounds: x1=403, y1=329, x2=466, y2=352
Type: 8
Info: '0_2'
49:
Bounds: x1=470, y1=329, x2=533, y2=352
Type: 8
Info: '0_3'
50:
Bounds: x1=177, y1=8, x2=343, y2=24
Type: -120
Info: ''
51:
Bounds: x1=194, y1=56, x2=222, y2=71
Type: -120
Info: ''
52:
Bounds: x1=194, y1=77, x2=222, y2=92
Type: -120
Info: ''
53:
Bounds: x1=194, y1=121, x2=222, y2=136
Type: -120
Info: ''
54:
Bounds: x1=194, y1=143, x2=222, y2=158
Type: -120
Info: ''
55:
Bounds: x1=194, y1=165, x2=222, y2=180
Type: -120
Info: ''
56:
Bounds: x1=194, y1=207, x2=222, y2=222
Type: -120
Info: ''
57:
Bounds: x1=194, y1=229, x2=222, y2=244
Type: -120
Info: ''
58:
Bounds: x1=194, y1=251, x2=222, y2=266
Type: -120
Info: ''
59:
Bounds: x1=194, y1=272, x2=222, y2=287
Type: -120
Info: ''
60:
Bounds: x1=194, y1=294, x2=222, y2=309
Type: -120
Info: ''
61:
Bounds: x1=194, y1=316, x2=222, y2=331
Type: -120
Info: ''
62:
Bounds: x1=435, y1=76, x2=463, y2=91
Type: -120
Info: ''
63:
Bounds: x1=435, y1=98, x2=464, y2=113
Type: -120
Info: ''
64:
Bounds: x1=435, y1=121, x2=464, y2=136
Type: -120
Info: ''
65:
Bounds: x1=435, y1=142, x2=464, y2=157
Type: -120
Info: ''
66:
Bounds: x1=435, y1=164, x2=464, y2=179
Type: -120
Info: ''
67:
Bounds: x1=434, y1=208, x2=463, y2=223
Type: -120
Info: ''
68:
Bounds: x1=434, y1=230, x2=463, y2=245
Type: -120
Info: ''
69:
Bounds: x1=434, y1=252, x2=463, y2=267
Type: -120
Info: ''
70:
Bounds: x1=434, y1=274, x2=463, y2=289
Type: -120
Info: ''
71:
Bounds: x1=434, y1=296, x2=463, y2=311
Type: -120
Info: ''
72:
Bounds: x1=470, y1=355, x2=533, y2=380
Type: -120
Info: '1_5'
73:
Bounds: x1=56, y1=32, x2=284, y2=48
Type: -120
Info: '~Skill: Cost: Level:'
74:
Bounds: x1=292, y1=32, x2=520, y2=48
Type: -120
Info: '~Skill: Cost: Level:'
75:
Bounds: x1=38, y1=185, x2=171, y2=202
Type: 8
Info: '~Warrior Skills:'
76:
Bounds: x1=292, y1=53, x2=425, y2=70
Type: 8
Info: '~Magic Skills:'
77:
Bounds: x1=292, y1=185, x2=425, y2=202
Type: 8
Info: '~Other Skills:'
78:
Bounds: x1=6, y1=365, x2=388, y2=381
Type: -120
Info: '*Cost: (Skill pts./Gold) Option-click for description'
79:
Bounds: x1=71, y1=344, x2=139, y2=360
Type: -120
Info: '*Skill Pts.:'
80:
Bounds: x1=252, y1=344, x2=294, y2=360
Type: -120
Info: '*Gold:'
81:
Bounds: x1=506, y1=6, x2=523, y2=23
Type: -120
Info: '0_67'
DITL_999.txt
Items: (30 entries)
0:
Bounds: x1=21, y1=187, x2=158, y2=203
Type: 8
Info: '~Immunities:'
1:
Bounds: x1=54, y1=7, x2=160, y2=23
Type: -120
Info: '~Monster Info:'
2:
Bounds: x1=249, y1=297, x2=312, y2=320
Type: -120
Info: '1_0'
3:
Bounds: x1=12, y1=8, x2=40, y2=44
Type: -120
Info: '5_0'
4:
Bounds: x1=104, y1=32, x2=299, y2=48
Type: -120
Info: ''
5:
Bounds: x1=53, y1=59, x2=78, y2=75
Type: -120
Info: ''
6:
Bounds: x1=134, y1=59, x2=181, y2=75
Type: -120
Info: ''
7:
Bounds: x1=258, y1=59, x2=305, y2=75
Type: -120
Info: ''
8:
Bounds: x1=57, y1=85, x2=82, y2=101
Type: -120
Info: ''
9:
Bounds: x1=127, y1=85, x2=152, y2=101
Type: -120
Info: ''
10:
Bounds: x1=205, y1=85, x2=237, y2=101
Type: -120
Info: ''
11:
Bounds: x1=280, y1=85, x2=305, y2=101
Type: -120
Info: ''
12:
Bounds: x1=63, y1=111, x2=107, y2=127
Type: -120
Info: ''
13:
Bounds: x1=160, y1=111, x2=204, y2=127
Type: -120
Info: ''
14:
Bounds: x1=261, y1=111, x2=305, y2=127
Type: -120
Info: ''
15:
Bounds: x1=78, y1=137, x2=103, y2=154
Type: -120
Info: ''
16:
Bounds: x1=188, y1=137, x2=213, y2=154
Type: -120
Info: ''
17:
Bounds: x1=280, y1=137, x2=305, y2=154
Type: -120
Info: ''
18:
Bounds: x1=67, y1=165, x2=305, y2=181
Type: -120
Info: ''
19:
Bounds: x1=118, y1=205, x2=132, y2=215
Type: -120
Info: '2_0'
20:
Bounds: x1=118, y1=220, x2=132, y2=230
Type: -120
Info: '2_0'
21:
Bounds: x1=118, y1=235, x2=132, y2=245
Type: -120
Info: '2_0'
22:
Bounds: x1=118, y1=250, x2=132, y2=260
Type: -120
Info: '2_0'
23:
Bounds: x1=241, y1=205, x2=255, y2=215
Type: -120
Info: '2_0'
24:
Bounds: x1=241, y1=220, x2=255, y2=230
Type: -120
Info: '2_0'
25:
Bounds: x1=241, y1=235, x2=255, y2=245
Type: -120
Info: '2_0'
26:
Bounds: x1=241, y1=250, x2=255, y2=260
Type: -120
Info: '2_0'
27:
Bounds: x1=11, y1=297, x2=74, y2=320
Type: -120
Info: '0_2'
28:
Bounds: x1=74, y1=297, x2=137, y2=320
Type: -120
Info: '0_3'
29:
Bounds: x1=10, y1=266, x2=315, y2=294
Type: -120
Info: '*(To make monsters appear in roster menu, cast Scry Monster on them.)'
DITL_998.txt
Items: (20 entries)
0:
Bounds: x1=8, y1=9, x2=36, y2=45
Type: 8
Info: '5_0'
1:
Bounds: x1=45, y1=6, x2=147, y2=22
Type: -120
Info: '~Item Info:'
2:
Bounds: x1=101, y1=33, x2=242, y2=49
Type: -120
Info: '+'
3:
Bounds: x1=58, y1=61, x2=199, y2=77
Type: -120
Info: '+'
4:
Bounds: x1=245, y1=61, x2=292, y2=77
Type: -120
Info: '+'
5:
Bounds: x1=58, y1=89, x2=83, y2=104
Type: -120
Info: '+'
6:
Bounds: x1=146, y1=89, x2=171, y2=104
Type: -120
Info: '+'
7:
Bounds: x1=231, y1=89, x2=256, y2=104
Type: -120
Info: '+'
8:
Bounds: x1=65, y1=117, x2=90, y2=133
Type: -120
Info: '+'
9:
Bounds: x1=138, y1=118, x2=164, y2=134
Type: -120
Info: '+'
10:
Bounds: x1=255, y1=118, x2=280, y2=134
Type: -120
Info: '+'
11:
Bounds: x1=61, y1=168, x2=291, y2=184
Type: -120
Info: '+'
12:
Bounds: x1=232, y1=307, x2=295, y2=330
Type: -120
Info: '1_0'
13:
Bounds: x1=88, y1=307, x2=151, y2=330
Type: -120
Info: '0_2'
14:
Bounds: x1=157, y1=307, x2=220, y2=330
Type: -120
Info: '0_3'
15:
Bounds: x1=213, y1=8, x2=227, y2=18
Type: -120
Info: '2_0'
16:
Bounds: x1=280, y1=8, x2=294, y2=18
Type: -120
Info: '2_0'
17:
Bounds: x1=8, y1=192, x2=110, y2=208
Type: -120
Info: '~Description:'
18:
Bounds: x1=8, y1=210, x2=294, y2=297
Type: -120
Info: '='
19:
Bounds: x1=60, y1=142, x2=104, y2=157
Type: -120
Info: '+'
DITL_997.txt
Items: (7 entries)
0:
Bounds: x1=303, y1=38, x2=361, y2=58
Type: 64
Info: 'ó'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_724'
2:
Bounds: x1=199, y1=202, x2=262, y2=225
Type: -120
Info: '1_0'
3:
Bounds: x1=55, y1=202, x2=118, y2=225
Type: -120
Info: '0_2'
4:
Bounds: x1=124, y1=202, x2=187, y2=225
Type: -120
Info: '0_3'
5:
Bounds: x1=55, y1=17, x2=234, y2=33
Type: -120
Info: '7_0'
6:
Bounds: x1=17, y1=55, x2=255, y2=184
Type: -120
Info: '='
DITL_996.txt
Items: (21 entries)
0:
Bounds: x1=54, y1=10, x2=217, y2=25
Type: 8
Info: '~Alchemy known:'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_720'
2:
Bounds: x1=356, y1=159, x2=419, y2=182
Type: -120
Info: '1_0'
3:
Bounds: x1=217, y1=33, x2=231, y2=43
Type: -120
Info: '2_0'
4:
Bounds: x1=217, y1=47, x2=231, y2=57
Type: -120
Info: '2_0'
5:
Bounds: x1=217, y1=61, x2=231, y2=71
Type: -120
Info: '2_0'
6:
Bounds: x1=217, y1=75, x2=231, y2=85
Type: -120
Info: '2_0'
7:
Bounds: x1=217, y1=89, x2=231, y2=99
Type: -120
Info: '2_0'
8:
Bounds: x1=217, y1=103, x2=231, y2=113
Type: -120
Info: '2_0'
9:
Bounds: x1=217, y1=117, x2=231, y2=127
Type: -120
Info: '2_0'
10:
Bounds: x1=217, y1=131, x2=231, y2=141
Type: -120
Info: '2_0'
11:
Bounds: x1=217, y1=145, x2=231, y2=155
Type: -120
Info: '2_0'
12:
Bounds: x1=401, y1=33, x2=415, y2=43
Type: -120
Info: '2_0'
13:
Bounds: x1=401, y1=47, x2=415, y2=57
Type: -120
Info: '2_0'
14:
Bounds: x1=401, y1=61, x2=415, y2=71
Type: -120
Info: '2_0'
15:
Bounds: x1=401, y1=75, x2=415, y2=85
Type: -120
Info: '2_0'
16:
Bounds: x1=401, y1=89, x2=415, y2=99
Type: -120
Info: '2_0'
17:
Bounds: x1=401, y1=103, x2=415, y2=113
Type: -120
Info: '2_0'
18:
Bounds: x1=401, y1=117, x2=415, y2=127
Type: -120
Info: '2_0'
19:
Bounds: x1=401, y1=131, x2=415, y2=141
Type: -120
Info: '2_0'
20:
Bounds: x1=8, y1=164, x2=207, y2=180
Type: -120
Info: 'Number in ( ) is minimum skill to make.'
DITL_993_3-c.txt
Items: (5 entries)
0:
Bounds: x1=271, y1=36, x2=329, y2=56
Type: 8
Info: '1_60'
1:
Bounds: x1=161, y1=36, x2=236, y2=56
Type: 8
Info: '0_59'
2:
Bounds: x1=50, y1=36, x2=125, y2=56
Type: 8
Info: '0_58'
3:
Bounds: x1=50, y1=8, x2=302, y2=27
Type: -120
Info: 'This door is locked. What do you do?'
4:
Bounds: x1=8, y1=8, x2=36, y2=44
Type: -120
Info: '5_112'
DITL_991.txt
Items: (69 entries)
0:
Bounds: x1=579, y1=164, x2=637, y2=184
Type: 4
Info: 'Button'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_714'
2:
Bounds: x1=102, y1=57, x2=116, y2=67
Type: -120
Info: '2_0'
3:
Bounds: x1=102, y1=69, x2=116, y2=79
Type: -120
Info: '2_0'
4:
Bounds: x1=102, y1=81, x2=116, y2=91
Type: -120
Info: '2_0'
5:
Bounds: x1=102, y1=93, x2=116, y2=103
Type: -120
Info: '2_0'
6:
Bounds: x1=102, y1=105, x2=116, y2=115
Type: -120
Info: '2_0'
7:
Bounds: x1=102, y1=117, x2=116, y2=127
Type: -120
Info: '2_0'
8:
Bounds: x1=102, y1=129, x2=116, y2=139
Type: -120
Info: '2_0'
9:
Bounds: x1=102, y1=141, x2=116, y2=151
Type: -120
Info: '2_0'
10:
Bounds: x1=102, y1=153, x2=116, y2=163
Type: -120
Info: '2_0'
11:
Bounds: x1=102, y1=165, x2=116, y2=175
Type: -120
Info: '2_0'
12:
Bounds: x1=220, y1=57, x2=234, y2=67
Type: -120
Info: '2_0'
13:
Bounds: x1=220, y1=69, x2=234, y2=79
Type: -120
Info: '2_0'
14:
Bounds: x1=220, y1=81, x2=234, y2=91
Type: -120
Info: '2_0'
15:
Bounds: x1=220, y1=93, x2=234, y2=103
Type: -120
Info: '2_0'
16:
Bounds: x1=220, y1=105, x2=234, y2=115
Type: -120
Info: '2_0'
17:
Bounds: x1=220, y1=117, x2=234, y2=127
Type: -120
Info: '2_0'
18:
Bounds: x1=220, y1=129, x2=234, y2=139
Type: -120
Info: '2_0'
19:
Bounds: x1=220, y1=141, x2=234, y2=151
Type: -120
Info: '2_0'
20:
Bounds: x1=220, y1=153, x2=234, y2=163
Type: -120
Info: '2_0'
21:
Bounds: x1=220, y1=165, x2=234, y2=175
Type: -120
Info: '2_0'
22:
Bounds: x1=338, y1=57, x2=352, y2=67
Type: -120
Info: '2_0'
23:
Bounds: x1=338, y1=69, x2=352, y2=79
Type: -120
Info: '2_0'
24:
Bounds: x1=338, y1=81, x2=352, y2=91
Type: -120
Info: '2_0'
25:
Bounds: x1=338, y1=93, x2=352, y2=103
Type: -120
Info: '2_0'
26:
Bounds: x1=338, y1=105, x2=352, y2=115
Type: -120
Info: '2_0'
27:
Bounds: x1=338, y1=117, x2=352, y2=127
Type: -120
Info: '2_0'
28:
Bounds: x1=338, y1=129, x2=352, y2=139
Type: -120
Info: '2_0'
29:
Bounds: x1=338, y1=141, x2=352, y2=151
Type: -120
Info: '2_0'
30:
Bounds: x1=338, y1=153, x2=352, y2=163
Type: -120
Info: '2_0'
31:
Bounds: x1=338, y1=165, x2=352, y2=175
Type: -120
Info: '2_0'
32:
Bounds: x1=456, y1=57, x2=470, y2=67
Type: -120
Info: '2_0'
33:
Bounds: x1=456, y1=69, x2=470, y2=79
Type: -120
Info: '2_0'
34:
Bounds: x1=456, y1=81, x2=470, y2=91
Type: -120
Info: '2_0'
35:
Bounds: x1=456, y1=93, x2=470, y2=103
Type: -120
Info: '2_0'
36:
Bounds: x1=456, y1=105, x2=470, y2=115
Type: -120
Info: '2_0'
37:
Bounds: x1=456, y1=117, x2=470, y2=127
Type: -120
Info: '2_0'
38:
Bounds: x1=456, y1=129, x2=470, y2=139
Type: -120
Info: '2_0'
39:
Bounds: x1=456, y1=141, x2=470, y2=151
Type: -120
Info: '2_0'
40:
Bounds: x1=102, y1=188, x2=116, y2=198
Type: -120
Info: '2_0'
41:
Bounds: x1=102, y1=200, x2=116, y2=210
Type: -120
Info: '2_0'
42:
Bounds: x1=102, y1=212, x2=116, y2=222
Type: -120
Info: '2_0'
43:
Bounds: x1=102, y1=224, x2=116, y2=234
Type: -120
Info: '2_0'
44:
Bounds: x1=102, y1=236, x2=116, y2=246
Type: -120
Info: '2_0'
45:
Bounds: x1=102, y1=248, x2=116, y2=258
Type: -120
Info: '2_0'
46:
Bounds: x1=102, y1=260, x2=116, y2=270
Type: -120
Info: '2_0'
47:
Bounds: x1=102, y1=272, x2=116, y2=282
Type: -120
Info: '2_0'
48:
Bounds: x1=220, y1=188, x2=234, y2=198
Type: -120
Info: '2_0'
49:
Bounds: x1=220, y1=200, x2=234, y2=210
Type: -120
Info: '2_0'
50:
Bounds: x1=220, y1=212, x2=234, y2=222
Type: -120
Info: '2_0'
51:
Bounds: x1=220, y1=224, x2=234, y2=234
Type: -120
Info: '2_0'
52:
Bounds: x1=220, y1=236, x2=234, y2=246
Type: -120
Info: '2_0'
53:
Bounds: x1=220, y1=248, x2=234, y2=258
Type: -120
Info: '2_0'
54:
Bounds: x1=220, y1=260, x2=234, y2=270
Type: -120
Info: '2_0'
55:
Bounds: x1=220, y1=272, x2=234, y2=282
Type: -120
Info: '2_0'
56:
Bounds: x1=338, y1=188, x2=352, y2=198
Type: -120
Info: '2_0'
57:
Bounds: x1=338, y1=200, x2=352, y2=210
Type: -120
Info: '2_0'
58:
Bounds: x1=338, y1=212, x2=352, y2=222
Type: -120
Info: '2_0'
59:
Bounds: x1=338, y1=224, x2=352, y2=234
Type: -120
Info: '2_0'
60:
Bounds: x1=338, y1=236, x2=352, y2=246
Type: -120
Info: '2_0'
61:
Bounds: x1=338, y1=248, x2=352, y2=258
Type: -120
Info: '2_0'
62:
Bounds: x1=338, y1=260, x2=352, y2=270
Type: -120
Info: '2_0'
63:
Bounds: x1=338, y1=272, x2=352, y2=282
Type: -120
Info: '2_0'
64:
Bounds: x1=422, y1=310, x2=485, y2=333
Type: -120
Info: '1_0'
65:
Bounds: x1=12, y1=310, x2=75, y2=333
Type: -120
Info: '0_2'
66:
Bounds: x1=79, y1=309, x2=143, y2=332
Type: -120
Info: '0_3'
67:
Bounds: x1=53, y1=15, x2=136, y2=31
Type: -120
Info: '~Spells For:'
68:
Bounds: x1=146, y1=15, x2=332, y2=31
Type: -120
Info: '+'
DITL_989.txt
Items: (47 entries)
0:
Bounds: x1=455, y1=320, x2=513, y2=340
Type: 8
Info: '1_0'
1:
Bounds: x1=50, y1=16, x2=255, y2=32
Type: -120
Info: '~Create/Edit Party:'
2:
Bounds: x1=9, y1=324, x2=190, y2=339
Type: -120
Info: '*Click PC name to rename.'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_707'
4:
Bounds: x1=93, y1=62, x2=245, y2=78
Type: -120
Info: '8_1'
5:
Bounds: x1=258, y1=50, x2=316, y2=70
Type: 8
Info: '0_96'
6:
Bounds: x1=324, y1=50, x2=382, y2=70
Type: 8
Info: '0_95'
7:
Bounds: x1=390, y1=50, x2=448, y2=70
Type: 8
Info: '0_31'
8:
Bounds: x1=42, y1=63, x2=82, y2=79
Type: -120
Info: '~PC #1'
9:
Bounds: x1=93, y1=107, x2=245, y2=123
Type: -120
Info: '8_1'
10:
Bounds: x1=258, y1=95, x2=316, y2=115
Type: 8
Info: '0_96'
11:
Bounds: x1=324, y1=95, x2=382, y2=115
Type: 8
Info: '0_95'
12:
Bounds: x1=390, y1=95, x2=448, y2=115
Type: 8
Info: '0_31'
13:
Bounds: x1=42, y1=108, x2=82, y2=124
Type: -120
Info: '~PC #2'
14:
Bounds: x1=93, y1=152, x2=245, y2=168
Type: -120
Info: '8_1'
15:
Bounds: x1=258, y1=140, x2=316, y2=160
Type: 8
Info: '0_96'
16:
Bounds: x1=324, y1=140, x2=382, y2=160
Type: 8
Info: '0_95'
17:
Bounds: x1=390, y1=140, x2=448, y2=160
Type: 8
Info: '0_31'
18:
Bounds: x1=42, y1=153, x2=82, y2=169
Type: -120
Info: '~PC #3'
19:
Bounds: x1=93, y1=197, x2=245, y2=213
Type: -120
Info: '8_1'
20:
Bounds: x1=258, y1=185, x2=316, y2=205
Type: 8
Info: '0_96'
21:
Bounds: x1=324, y1=185, x2=382, y2=205
Type: 8
Info: '0_95'
22:
Bounds: x1=390, y1=185, x2=448, y2=205
Type: 8
Info: '0_31'
23:
Bounds: x1=42, y1=198, x2=82, y2=214
Type: -120
Info: '~PC #4'
24:
Bounds: x1=93, y1=242, x2=245, y2=258
Type: -120
Info: '8_1'
25:
Bounds: x1=258, y1=230, x2=316, y2=250
Type: 8
Info: '0_96'
26:
Bounds: x1=324, y1=230, x2=382, y2=250
Type: 8
Info: '0_95'
27:
Bounds: x1=390, y1=230, x2=448, y2=250
Type: 8
Info: '0_31'
28:
Bounds: x1=42, y1=243, x2=82, y2=259
Type: -120
Info: '~PC #5'
29:
Bounds: x1=93, y1=287, x2=245, y2=303
Type: -120
Info: '8_1'
30:
Bounds: x1=258, y1=275, x2=316, y2=295
Type: 8
Info: '0_96'
31:
Bounds: x1=324, y1=275, x2=382, y2=295
Type: 8
Info: '0_95'
32:
Bounds: x1=390, y1=275, x2=448, y2=295
Type: 8
Info: '0_31'
33:
Bounds: x1=42, y1=288, x2=82, y2=304
Type: -120
Info: '~PC #6'
34:
Bounds: x1=455, y1=50, x2=513, y2=70
Type: 8
Info: '0_97'
35:
Bounds: x1=455, y1=95, x2=513, y2=115
Type: 8
Info: '0_97'
36:
Bounds: x1=455, y1=140, x2=513, y2=160
Type: 8
Info: '0_97'
37:
Bounds: x1=455, y1=185, x2=513, y2=205
Type: 8
Info: '0_97'
38:
Bounds: x1=455, y1=230, x2=513, y2=250
Type: 8
Info: '0_97'
39:
Bounds: x1=455, y1=275, x2=513, y2=295
Type: 8
Info: '0_97'
40:
Bounds: x1=498, y1=4, x2=519, y2=20
Type: 8
Info: '0_67'
41:
Bounds: x1=12, y1=52, x2=40, y2=88
Type: 8
Info: '5_0'
42:
Bounds: x1=12, y1=97, x2=40, y2=133
Type: 8
Info: '5_0'
43:
Bounds: x1=12, y1=142, x2=40, y2=178
Type: 8
Info: '5_0'
44:
Bounds: x1=12, y1=187, x2=40, y2=223
Type: 8
Info: '5_0'
45:
Bounds: x1=12, y1=232, x2=40, y2=268
Type: 8
Info: '5_0'
46:
Bounds: x1=12, y1=277, x2=40, y2=313
Type: 8
Info: '5_0'
DITL_988_View.txt
Items: (16 entries)
0:
Bounds: x1=238, y1=145, x2=296, y2=165
Type: 8
Info: '1_5'
1:
Bounds: x1=50, y1=50, x2=74, y2=70
Type: 8
Info: '0_35'
2:
Bounds: x1=83, y1=52, x2=255, y2=68
Type: -120
Info: '+(spot empty)'
3:
Bounds: x1=262, y1=52, x2=293, y2=68
Type: -120
Info: '+'
4:
Bounds: x1=50, y1=72, x2=74, y2=92
Type: 8
Info: '0_36'
5:
Bounds: x1=83, y1=74, x2=255, y2=90
Type: -120
Info: '+(spot empty)'
6:
Bounds: x1=262, y1=74, x2=293, y2=90
Type: -120
Info: '+'
7:
Bounds: x1=50, y1=94, x2=74, y2=114
Type: 8
Info: '0_37'
8:
Bounds: x1=83, y1=96, x2=255, y2=112
Type: -120
Info: '+(spot empty)'
9:
Bounds: x1=262, y1=96, x2=293, y2=112
Type: -120
Info: '+'
10:
Bounds: x1=50, y1=116, x2=74, y2=136
Type: 8
Info: '0_38'
11:
Bounds: x1=83, y1=118, x2=255, y2=134
Type: -120
Info: '+(spot empty)'
12:
Bounds: x1=262, y1=118, x2=293, y2=134
Type: -120
Info: '+'
13:
Bounds: x1=50, y1=6, x2=301, y2=22
Type: -120
Info: '~Select monster to summon:'
14:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_713'
15:
Bounds: x1=50, y1=28, x2=294, y2=44
Type: -120
Info: '~# Monster Cost'
DITL_987.txt
Items: (60 entries)
0:
Bounds: x1=337, y1=408, x2=400, y2=431
Type: -120
Info: '1_0'
1:
Bounds: x1=10, y1=10, x2=46, y2=46
Type: -120
Info: '5_702'
2:
Bounds: x1=89, y1=354, x2=112, y2=377
Type: 8
Info: '0_35'
3:
Bounds: x1=174, y1=354, x2=197, y2=377
Type: 8
Info: '0_36'
4:
Bounds: x1=259, y1=354, x2=282, y2=377
Type: 8
Info: '0_37'
5:
Bounds: x1=89, y1=397, x2=112, y2=420
Type: 8
Info: '0_38'
6:
Bounds: x1=174, y1=397, x2=197, y2=420
Type: 8
Info: '0_39'
7:
Bounds: x1=259, y1=397, x2=282, y2=420
Type: 8
Info: '0_40'
8:
Bounds: x1=342, y1=5, x2=400, y2=25
Type: -120
Info: '0_27'
9:
Bounds: x1=342, y1=346, x2=400, y2=366
Type: -120
Info: '0_28'
10:
Bounds: x1=123, y1=348, x2=151, y2=384
Type: -120
Info: '5_0'
11:
Bounds: x1=208, y1=348, x2=236, y2=384
Type: -120
Info: '5_0'
12:
Bounds: x1=293, y1=348, x2=321, y2=384
Type: -120
Info: '5_0'
13:
Bounds: x1=123, y1=393, x2=151, y2=429
Type: -120
Info: '5_0'
14:
Bounds: x1=208, y1=393, x2=236, y2=429
Type: -120
Info: '5_0'
15:
Bounds: x1=293, y1=393, x2=321, y2=429
Type: -120
Info: '5_0'
16:
Bounds: x1=64, y1=6, x2=263, y2=24
Type: -120
Info: '~You Find:'
17:
Bounds: x1=73, y1=31, x2=400, y2=340
Type: -120
Info: '+'
18:
Bounds: x1=80, y1=37, x2=391, y2=73
Type: -120
Info: '8_0'
19:
Bounds: x1=80, y1=37, x2=108, y2=73
Type: -120
Info: '5_0'
20:
Bounds: x1=107, y1=37, x2=319, y2=55
Type: -120
Info: '*'
21:
Bounds: x1=116, y1=55, x2=391, y2=72
Type: -120
Info: '*'
22:
Bounds: x1=80, y1=74, x2=391, y2=110
Type: -120
Info: '8_0'
23:
Bounds: x1=80, y1=74, x2=108, y2=110
Type: -120
Info: '5_0'
24:
Bounds: x1=107, y1=74, x2=319, y2=92
Type: -120
Info: '*'
25:
Bounds: x1=116, y1=92, x2=391, y2=110
Type: -120
Info: '*'
26:
Bounds: x1=80, y1=111, x2=391, y2=147
Type: -120
Info: '8_0'
27:
Bounds: x1=80, y1=111, x2=108, y2=147
Type: -120
Info: '5_0'
28:
Bounds: x1=107, y1=111, x2=319, y2=129
Type: -120
Info: '*'
29:
Bounds: x1=116, y1=129, x2=391, y2=147
Type: -120
Info: '*'
30:
Bounds: x1=80, y1=148, x2=391, y2=184
Type: -120
Info: '8_0'
31:
Bounds: x1=80, y1=148, x2=108, y2=184
Type: -120
Info: '5_0'
32:
Bounds: x1=107, y1=148, x2=319, y2=166
Type: -120
Info: '*'
33:
Bounds: x1=116, y1=166, x2=391, y2=184
Type: -120
Info: '*'
34:
Bounds: x1=80, y1=185, x2=391, y2=221
Type: -120
Info: '8_0'
35:
Bounds: x1=80, y1=185, x2=108, y2=221
Type: -120
Info: '5_0'
36:
Bounds: x1=107, y1=185, x2=319, y2=203
Type: -120
Info: '*'
37:
Bounds: x1=116, y1=203, x2=391, y2=221
Type: -120
Info: '*'
38:
Bounds: x1=80, y1=222, x2=391, y2=258
Type: -120
Info: '8_0'
39:
Bounds: x1=80, y1=222, x2=108, y2=258
Type: -120
Info: '5_0'
40:
Bounds: x1=107, y1=222, x2=319, y2=240
Type: -120
Info: '*'
41:
Bounds: x1=116, y1=240, x2=391, y2=258
Type: -120
Info: '*'
42:
Bounds: x1=80, y1=259, x2=391, y2=296
Type: -120
Info: '8_0'
43:
Bounds: x1=80, y1=259, x2=108, y2=295
Type: -120
Info: '5_0'
44:
Bounds: x1=107, y1=259, x2=319, y2=277
Type: -120
Info: '*'
45:
Bounds: x1=116, y1=277, x2=391, y2=295
Type: -120
Info: '*'
46:
Bounds: x1=80, y1=297, x2=391, y2=333
Type: -120
Info: '8_0'
47:
Bounds: x1=80, y1=297, x2=108, y2=333
Type: -120
Info: '5_0'
48:
Bounds: x1=107, y1=297, x2=319, y2=315
Type: -120
Info: '*'
49:
Bounds: x1=116, y1=315, x2=391, y2=333
Type: -120
Info: '*'
50:
Bounds: x1=1, y1=203, x2=65, y2=328
Type: -120
Info: '=Keyboard: To get item, hit 'a' - 'h'. To scroll, hit up and down arrows.'
51:
Bounds: x1=1, y1=347, x2=67, y2=426
Type: -120
Info: '='
52:
Bounds: x1=319, y1=37, x2=397, y2=55
Type: -120
Info: '*'
53:
Bounds: x1=319, y1=74, x2=397, y2=92
Type: -120
Info: '*'
54:
Bounds: x1=319, y1=111, x2=397, y2=129
Type: -120
Info: '*'
55:
Bounds: x1=319, y1=148, x2=397, y2=166
Type: -120
Info: '*'
56:
Bounds: x1=319, y1=185, x2=397, y2=203
Type: -120
Info: '*'
57:
Bounds: x1=319, y1=222, x2=397, y2=240
Type: -120
Info: '*'
58:
Bounds: x1=319, y1=259, x2=397, y2=277
Type: -120
Info: '*'
59:
Bounds: x1=319, y1=297, x2=397, y2=315
Type: -120
Info: '*'
DITL_986_View.txt
Items: (10 entries)
0:
Bounds: x1=406, y1=364, x2=471, y2=384
Type: 8
Info: '0_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_716'
2:
Bounds: x1=50, y1=22, x2=463, y2=66
Type: -120
Info: 'Welcome to the wonderful world of Exile III! Exile III is truly an epic, with an intricate plot, a world that changes as events progress, and an amazing variety of paths your characters can take.'
3:
Bounds: x1=50, y1=67, x2=461, y2=125
Type: -120
Info: 'Exile III, like most games of its type, is fairly complicated. Fortunately, there are plenty of places to look for help should you get confused. Be sure to read the file "Exile III Instructions/Order Form" which comes with the game.'
4:
Bounds: x1=50, y1=126, x2=461, y2=170
Type: -120
Info: 'This file contains not only complete instructions for playing and ordering the game, but a quick guide to getting started and a mini-hint book for the first few quests.'
5:
Bounds: x1=50, y1=171, x2=468, y2=222
Type: -120
Info: 'Also be sure to look at the Preferences Window (in the Options menu). It can make the game move faster (very useful for older machines), slower, and even easier, change the display, and remove the special effects.'
6:
Bounds: x1=50, y1=279, x2=471, y2=307
Type: -120
Info: 'Rest assured, if you get stuck, there's plenty of stuff available to help you out. So on with the game, have fun, and watch your back!'
7:
Bounds: x1=50, y1=224, x2=470, y2=277
Type: -120
Info: 'Finally, alas, the Macintosh world nowadays is rife with extension conflicts and other problems. If you experience crashes playing Exile III, there is troubleshooting info in the file "READ ME - Game and ASP Info".'
8:
Bounds: x1=136, y1=4, x2=401, y2=20
Type: -120
Info: 'WELCOME TO EXILE III: RUINED WORLD!'
9:
Bounds: x1=307, y1=309, x2=472, y2=361
Type: -120
Info: 'Jeff Vogel |Keeper of Exile |Spidweb@aol.com |http://www.spidweb.com'
DITL_984_View.txt
Items: (3 entries)
0:
Bounds: x1=164, y1=179, x2=266, y2=199
Type: 4
Info: 'Exit Exile III'
1:
Bounds: x1=7, y1=6, x2=264, y2=121
Type: -120
Info: 'Exile III is unable to read one of these files: 'sound data', 'graphics data', 'specials data'. These must be in the same folder as Exile III. Also, some extension may be making them unreadable by the game, or one might be corrupt.'
2:
Bounds: x1=7, y1=122, x2=265, y2=171
Type: -120
Info: 'Also, if the editor is running, it may be using a resource the game needs. Quit the game before running the editor.'
DITL_983_View.txt
Items: (2 entries)
0:
Bounds: x1=195, y1=112, x2=288, y2=132
Type: 4
Info: '&Exit Exile II'
1:
Bounds: x1=7, y1=6, x2=286, y2=105
Type: -120
Info: '=File corruption error: For some reason, Exile II is unable to properly create the preferences file. Please go to your Preferences Folder (in the System folder), throw away the file Exile II Prefs, and run the game again.'
DITL_973_View.txt
Items: (6 entries)
0:
Bounds: x1=253, y1=238, x2=323, y2=258
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=238, x2=79, y2=258
Type: 8
Info: '0_68'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
3:
Bounds: x1=55, y1=39, x2=312, y2=126
Type: -120
Info: '= '
4:
Bounds: x1=55, y1=136, x2=312, y2=229
Type: -120
Info: '= '
5:
Bounds: x1=55, y1=9, x2=312, y2=28
Type: -120
Info: '+'
DITL_972_View.txt
Items: (6 entries)
0:
Bounds: x1=247, y1=140, x2=317, y2=160
Type: 8
Info: '1_0'
1:
Bounds: x1=8, y1=140, x2=78, y2=160
Type: 8
Info: '0_68'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
3:
Bounds: x1=53, y1=38, x2=310, y2=130
Type: -120
Info: '= '
4:
Bounds: x1=26, y1=74, x2=40, y2=93
Type: -120
Info: '*'
5:
Bounds: x1=53, y1=9, x2=310, y2=28
Type: -120
Info: '+'
DITL_971_View.txt
Items: (5 entries)
0:
Bounds: x1=248, y1=212, x2=318, y2=232
Type: 8
Info: '1_0'
1:
Bounds: x1=6, y1=212, x2=76, y2=232
Type: 8
Info: '0_68'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
3:
Bounds: x1=55, y1=8, x2=312, y2=99
Type: -120
Info: '= '
4:
Bounds: x1=55, y1=107, x2=312, y2=205
Type: -120
Info: '= '
DITL_970_View.txt
Items: (4 entries)
0:
Bounds: x1=251, y1=107, x2=321, y2=127
Type: 8
Info: '1_0'
1:
Bounds: x1=8, y1=107, x2=78, y2=127
Type: 8
Info: '0_68'
2:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
3:
Bounds: x1=55, y1=8, x2=312, y2=98
Type: -120
Info: '= '
DITL_962_adv. journal.txt
Items: (11 entries)
0:
Bounds: x1=319, y1=341, x2=389, y2=361
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
2:
Bounds: x1=121, y1=37, x2=378, y2=129
Type: -120
Info: '= '
3:
Bounds: x1=121, y1=136, x2=378, y2=228
Type: -120
Info: '= '
4:
Bounds: x1=121, y1=235, x2=378, y2=327
Type: -120
Info: '= '
5:
Bounds: x1=53, y1=9, x2=310, y2=28
Type: -120
Info: '~Journal of your Travels:'
6:
Bounds: x1=48, y1=340, x2=111, y2=363
Type: -120
Info: '0_2'
7:
Bounds: x1=111, y1=340, x2=174, y2=363
Type: -120
Info: '0_3'
8:
Bounds: x1=52, y1=37, x2=107, y2=52
Type: -120
Info: '*'
9:
Bounds: x1=52, y1=136, x2=107, y2=151
Type: -120
Info: '*'
10:
Bounds: x1=52, y1=234, x2=107, y2=249
Type: -120
Info: '*'
DITL_961_adv. journal.txt
Items: (11 entries)
0:
Bounds: x1=319, y1=341, x2=389, y2=361
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
2:
Bounds: x1=53, y1=37, x2=310, y2=129
Type: -120
Info: '= '
3:
Bounds: x1=53, y1=136, x2=310, y2=228
Type: -120
Info: '= '
4:
Bounds: x1=53, y1=235, x2=310, y2=327
Type: -120
Info: '= '
5:
Bounds: x1=53, y1=9, x2=310, y2=28
Type: -120
Info: '~Encounter Notes:'
6:
Bounds: x1=48, y1=340, x2=111, y2=363
Type: -120
Info: '0_2'
7:
Bounds: x1=111, y1=340, x2=174, y2=363
Type: -120
Info: '0_3'
8:
Bounds: x1=319, y1=109, x2=389, y2=129
Type: 8
Info: '0_53'
9:
Bounds: x1=319, y1=208, x2=389, y2=228
Type: 8
Info: '0_53'
10:
Bounds: x1=319, y1=307, x2=389, y2=327
Type: 8
Info: '0_53'
DITL_960_review saved talk.txt
Items: (12 entries)
0:
Bounds: x1=250, y1=285, x2=320, y2=305
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
2:
Bounds: x1=53, y1=82, x2=310, y2=174
Type: -120
Info: '= '
3:
Bounds: x1=53, y1=9, x2=310, y2=28
Type: -120
Info: '~Conversation Journal:'
4:
Bounds: x1=53, y1=181, x2=310, y2=273
Type: -120
Info: '= '
5:
Bounds: x1=53, y1=36, x2=158, y2=52
Type: -120
Info: '*Speaking with:'
6:
Bounds: x1=165, y1=36, x2=311, y2=52
Type: -120
Info: '+'
7:
Bounds: x1=53, y1=59, x2=158, y2=75
Type: -120
Info: '*Located in:'
8:
Bounds: x1=165, y1=59, x2=311, y2=75
Type: -120
Info: '+'
9:
Bounds: x1=39, y1=285, x2=102, y2=308
Type: -120
Info: '0_2'
10:
Bounds: x1=102, y1=285, x2=165, y2=308
Type: -120
Info: '0_3'
11:
Bounds: x1=173, y1=285, x2=243, y2=305
Type: 8
Info: '0_53'
DITL_959_Jobs.txt
Items: (14 entries)
0:
Bounds: x1=426, y1=305, x2=496, y2=325
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
2:
Bounds: x1=53, y1=9, x2=214, y2=28
Type: -120
Info: '~THE JOB BOARD:'
3:
Bounds: x1=54, y1=38, x2=418, y2=98
Type: -120
Info: '= '
4:
Bounds: x1=426, y1=78, x2=496, y2=98
Type: 8
Info: '0_51'
5:
Bounds: x1=54, y1=104, x2=418, y2=164
Type: -120
Info: '= '
6:
Bounds: x1=426, y1=144, x2=496, y2=164
Type: 8
Info: '0_51'
7:
Bounds: x1=54, y1=170, x2=418, y2=230
Type: -120
Info: '= '
8:
Bounds: x1=426, y1=210, x2=496, y2=230
Type: 8
Info: '0_51'
9:
Bounds: x1=54, y1=236, x2=418, y2=296
Type: -120
Info: '= '
10:
Bounds: x1=426, y1=276, x2=496, y2=296
Type: 8
Info: '0_51'
11:
Bounds: x1=230, y1=9, x2=322, y2=28
Type: -120
Info: 'Current day:'
12:
Bounds: x1=324, y1=9, x2=416, y2=28
Type: -120
Info: '*'
13:
Bounds: x1=19, y1=313, x2=202, y2=331
Type: -120
Info: ' '
DITL_958_tip of day.txt
Items: (7 entries)
0:
Bounds: x1=242, y1=158, x2=312, y2=178
Type: 8
Info: '1_0'
1:
Bounds: x1=9, y1=9, x2=45, y2=45
Type: -120
Info: '5_708'
2:
Bounds: x1=53, y1=37, x2=310, y2=129
Type: -120
Info: '= '
3:
Bounds: x1=53, y1=9, x2=310, y2=28
Type: -120
Info: '~Tip of the Day:'
4:
Bounds: x1=54, y1=158, x2=124, y2=178
Type: 8
Info: '0_103'
5:
Bounds: x1=53, y1=138, x2=189, y2=154
Type: -120
Info: '*See tips upon startup:'
6:
Bounds: x1=192, y1=141, x2=220, y2=157
Type: -120
Info: '2_0'
DITL_957_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Monoroe Province'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3607'
DITL_956_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Footracer Province'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3606'
DITL_955_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Midori Province'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3605'
DITL_954_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map to Black Halberd:'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3604'
DITL_953_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Karnold Province:'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3603'
DITL_952_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of the Isle of Bigail:'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3602'
DITL_951_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Upper Exile:'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3601'
DITL_950_View.txt
Items: (4 entries)
0:
Bounds: x1=232, y1=276, x2=290, y2=296
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_721'
2:
Bounds: x1=50, y1=6, x2=291, y2=23
Type: -120
Info: 'Map of Krizsan Province:'
3:
Bounds: x1=50, y1=28, x2=290, y2=268
Type: -120
Info: '5_3600'
DITL_949_View.txt
Items: (3 entries)
0:
Bounds: x1=243, y1=106, x2=301, y2=126
Type: 8
Info: '1_63'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_723'
2:
Bounds: x1=50, y1=6, x2=302, y2=104
Type: -120
Info: 'For some reason, the game was unable to open the files 'Exile III Towns' or 'Exile III Outdoors'. Quit Exile III, make sure these files are in the Exile III folder and run it again, and it should work. If not, contact Spiderweb Software.'
DITL_948_3-c.txt
Items: (7 entries)
0:
Bounds: x1=268, y1=233, x2=334, y2=253
Type: 8
Info: '1_81'
1:
Bounds: x1=193, y1=233, x2=258, y2=253
Type: 8
Info: '0_82'
2:
Bounds: x1=118, y1=233, x2=184, y2=253
Type: 8
Info: '0_83'
3:
Bounds: x1=10, y1=9, x2=46, y2=45
Type: -120
Info: '5_716'
4:
Bounds: x1=58, y1=6, x2=334, y2=84
Type: -120
Info: 'At long last, victory is yours. The plague of monsters has been ended, and the Exiles can one again see the light of the sun. The bizarre and tormented odyssey of the people of Exile may finally be drawing to a close.'
5:
Bounds: x1=58, y1=86, x2=334, y2=163
Type: -120
Info: 'But surely not everything has been done! What of the plight of the people of Marish? The five artifact quests? The many small dungeons out in the wilderness? Perhaps your adventuring days are not yet done.'
6:
Bounds: x1=58, y1=164, x2=334, y2=231
Type: -120
Info: 'But then, perhaps they are. If so, thank you very much for playing Exile III: Ruined World, and I hope you try Spiderweb Software's next production. Until then, happy hunting!'
DITL_600_View.txt
Items: (6 entries)
0:
Bounds: x1=372, y1=228, x2=430, y2=248
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=228, x2=148, y2=248
Type: 4
Info: 'Cancel Music'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
3:
Bounds: x1=50, y1=6, x2=431, y2=88
Type: -120
Info: 'Background Music: Turning this feature on has Exile II load the MOD or MAD file titled "Exile II Music" in the Exile II folder. It will then play until you turn this feature off. You can use your own music file.'
4:
Bounds: x1=50, y1=90, x2=430, y2=139
Type: -120
Info: ' You MUST increase Exile II's memory (using More Info in the finder) to play background music. Otherwise, strange things will start happening to the graphics.'
5:
Bounds: x1=50, y1=141, x2=430, y2=219
Type: -120
Info: 'Warning: Should you experience any crashes, weird looking monsters, or static in the sound effects after turning music on, give Exile II more memory or turn the music back off. Also, music will slow the game down somewhat.'
DITL_278.txt
Items: (0 entries)
DITL_135.txt
Items: (16 entries)
0:
Bounds: x1=9, y1=188, x2=193, y2=206
Type: 8
Info: '*Hit a button or type '1'-'6'.'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -120
Info: '5_706'
2:
Bounds: x1=74, y1=31, x2=132, y2=51
Type: 8
Info: '0_23'
3:
Bounds: x1=74, y1=56, x2=132, y2=76
Type: 8
Info: '0_25'
4:
Bounds: x1=74, y1=81, x2=132, y2=101
Type: 8
Info: '0_27'
5:
Bounds: x1=74, y1=106, x2=132, y2=126
Type: 8
Info: '0_29'
6:
Bounds: x1=74, y1=131, x2=132, y2=151
Type: 8
Info: '0_31'
7:
Bounds: x1=74, y1=156, x2=132, y2=176
Type: 8
Info: '0_33'
8:
Bounds: x1=143, y1=33, x2=282, y2=49
Type: -120
Info: ''
9:
Bounds: x1=143, y1=58, x2=282, y2=74
Type: -120
Info: ''
10:
Bounds: x1=143, y1=83, x2=282, y2=99
Type: -120
Info: ''
11:
Bounds: x1=143, y1=108, x2=282, y2=124
Type: -120
Info: ''
12:
Bounds: x1=143, y1=133, x2=282, y2=149
Type: -120
Info: ''
13:
Bounds: x1=143, y1=158, x2=282, y2=174
Type: -120
Info: ''
14:
Bounds: x1=54, y1=8, x2=282, y2=24
Type: -120
Info: '~Select a PC:'
15:
Bounds: x1=227, y1=185, x2=290, y2=210
Type: -120
Info: '1_11'
DITL_134_View.txt
Items: (2 entries)
0:
Bounds: x1=246, y1=83, x2=304, y2=103
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'You drop to one knee. When you do, the eerie, majestic wavers, overcome with emotion. "I have been so alone. Centuries I've waited here, with no word of my people, no requests for my judgement. Only my wards and protections to keep me comp"'
DITL_133_Text Response.txt
Items: (4 entries)
0:
Bounds: x1=238, y1=116, x2=300, y2=136
Type: 4
Info: 'Answer'
1:
Bounds: x1=185, y1=82, x2=243, y2=98
Type: 16
Info: ''
2:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: ''
3:
Bounds: x1=57, y1=83, x2=175, y2=99
Type: -120
Info: 'You respond:'
DITL_132_3-c.txt
Items: (5 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
Bounds: x1=173, y1=83, x2=231, y2=103
Type: 4
Info: 'Take'
2:
Bounds: x1=107, y1=83, x2=165, y2=103
Type: 4
Info: 'Button'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
4:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_131_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=37, x2=297, y2=57
Type: 4
Info: 'Flee'
1:
Bounds: x1=170, y1=37, x2=228, y2=57
Type: 4
Info: 'Onward'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '-'
3:
Bounds: x1=48, y1=6, x2=297, y2=27
Type: -120
Info: 'Would you like to create another PC?'
DITL_130_Item.txt
Items: (4 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
Bounds: x1=173, y1=83, x2=231, y2=103
Type: 4
Info: 'Take'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
3:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_129_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=83, x2=304, y2=103
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building.'